00007.4.14 Analyzed by National Master Corey Russell
1. e4 c5 2. c3 Nf6 3. e5 Nd5 4. d4 cxd4 5. Qxd4 e6
Good. Defends the knight
at d5 while at the same time
opening development of black's dark squared bishop.
6. Bf4
? Definitely bad. White
should try to castle as soon as
possible. Also, in the
opening, it's best to develop with
attack. 6 Bc4! would be
the way to do it (threatens black's
knight at d5). After this,
black will get an advantage.
6... Nc6 7. Qd2 h6
Black's first slip. Black
can win a pawn, starting with
7. ... Nxf4 8. Qxf4 Qc7 9. Nf3 f6. Notice white can't take
the black pawn on f6 because that would expose white's queen
to attack by the black queen.
White's king pawn is what is
called a pin.
8. Bb5 Be7 9. Bxc6 dxc6
When having the option, it is generally better to capture
TOWARD the center of the board.
Hence bxc6 is preferred.
In addition, this would give black an excellent post for
his queen bishop on a6.
Notice that black's queen bishop
doesn't even move this game!
If white does proper defence,
this lack of post for thie bishop could've meant a loss for
black.
10. c4
Very bad. White needs to
get pieces out immediately. Nf3
is called for.
10... Nxf4 11. Qxf4 Bg5 12. Qf3 Qa5+ 13. Nc3
White misses a strong defence: Qc3! That would a) defend
the e-pawn b) block the check c) threaten black's queen.
Try to look for moves that do more than one thing at once,
if possible.
13... Qxe5+ 14. Nge2 O-O 15. Ne4
Remember: Using ALL of your chessmen is always more
effective.
White could've played the correct O-O, and after Rad1, Rfe1,
ALL of his pieces would be active, while black has a hemmed
in light-squared bishop.
White would have real chances to
save his game, despite being a pawn minus. Instead white
gives up his b-pawn for free.
15... Qxb2 16. O-O Be7
Good. This preserves the
bishop pair. Bishops control more
squares on an open board.
You could check this for yourself.
Put 2 knights on an empty board in the center, and they can go
to 16 squres. Put 2
bishops in the middle,
and they can go to 26 squares!
17. g4 f5 18. gxf5 exf5 19. Rab1 Qe5 20. N4g3 g6
Better is 20. ... f4, because this would deny white a square
for his Knight at f4, in addition open up the h3-c8 diagonal
for black's bishop. With
the text, white can play 21. Nf4 Qf6
22. Re1 g5 23. Ng6! Qxg6 24. Rxe7, with chances for white to
survive.
21. Qd3 Rd8 22. f4
?? Misses black's in-between move. Black should win easily now.
22... Qc5+ 23. Kg2 Rxd3 24. Rbd1 Qxc4 25. Nc1 Qc2+ 26. Nge2 Rxd1
27. Rxd1
Qxd1 28. Kf2 Bc5+ 29. Kf3 Qf1+ 30. Kg3 Qf2+ 31. Kh3 Qf3+
32. Kh4 Bf2+ 33.
Ng3 Qg4#
So the key thing for you to remember Peter is to develop ALL
of your pieces. You happen
to win this time, but if you could
have gotten your rook & bishop active, you win would have been
sure. As it was, white had
many chances to get in the game.
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