00013.4.20 Analyzed by National Master John Graves
1. c4 e5 2. Nc3 d6 3. g3 f5 4. Bg2 Nf6 5. e3 g6 6. Nge2 Bg7
7. O-O O-O 8. d3
d4 is also possible, but there is nothing wrong with d3.
8... c6 9. b4 Be6 10. b5 d5 11. bxc6 bxc6 12. Qa4 g5
g5 is a mistake, but with the center still fluid a wing
demonstration can be dangerous.12...g5 also gives white
time to develop an initiative. 12...e4 is tempting but
that allows white to put uncomfortable pressure on the
"d" line. 12...dc! followed by Qd3 gives black equality
13. Ba3 Rf7 14. Rac1 Rd7 15. Bb4
Why not cd right away?
15... a5 16. Ba3
cd5 is a possibility
16... Bf7 17. cxd5 cxd5 18. Nb5 Na6 19. Rc6 Nb4 20. Bxb4 axb4
21. Qxb4 Rxa2
22. Nec3 Ra8 23. Nd6 Bf8 24. Nxf7 Rxf7
Forced. Whit wins a pawn after 24...Bb4 25. Nd8 Bc3 26.Ne6
hitting g5 and c3.
25. Qb3 Ra3 26. Qc2 e4 27. dxe4 dxe4 28. Rd1
White has the advantage due to the more harmonious nature
of his pieces. He also has an advantage on the light squares.
Namely f5 e6 and f7.
28... Qe8 29. Nb5 Ra2 30. Qc4 Ra4 31. Qc2 Ra2 32. Qxa2 Qxc6
33. Nd4 Qd5 34.
Qc2 Ng4
This is incorrect. Qe5 is far superior. This gets black of
the the a2-g8 diagonal and protects the f pawn, this gives
black a chance to hold the game.
35. h3 Ne5
this loses at once, better was to admit the mistake and play
the knight back to f6.
36. Nxf5 Nd3 37. g4 h5 38. Qc8 Qa2 39. Rf1 Kh7 40. Bxe4
The light squares really hurt black in the final stages of
the game.
1-0