00021.5.04 Analyzed by National Master Corey Russell
1. e4 Nc6 2. Bc4 Nf6 3. d4 e5
There was no reason take the free, central pawn at e4.
If white tries to threaten checkmate and black's knight
with Qf3, then d5! stops the mate threat and protects black's
knight. Black would have
the advantage.
4. d5 Bc5
A Knight is worth 3 pawns.
You don't want to give it up
for just a pawn, unless you have a really good reason.
Correct was to preserve your knight with 4. ... Ne7, with
the idea of ...Ng6, ...Bc5, ...d6.
5. dxc6 bxc6 6. Bg5 O-O
6. ... Bxf2+ 7. Kxf2 Nxe4+ wins two pawns (the bishop on
g5 falls). This tactical
motif is very common...watch for it.
7. b3 d6 8. Nc3 Bg4
Not good. White can win a
piece with 9. Bxf6. Perhaps ...h6
was in order.
9. f3 Bh5 10. Na4 Bb4+ 11. c3 Ba3
You need to preserve your bishop with 11. ... Ba5. With
this move, white can now trap your bishop with 12. b4,
with the idea of Qb3.
12. Bc1 Bc5 13. Nxc5 dxc5 14. Ba3 Qc8 15. Bxc5 Rd8
Again, isn't winning a pawn with 15. ... Nxe4 preferable?
White can't take back or he'd lose his queen.
16. Qc2 Nd7 17. Ne2 Nxc5 18. O-O Bxf3
This is a hard position for black, but it's not time to
throw away pieces yet.
When in doubt, improve your worst
pieces. Black would like
to get his a-rook into the game.
The best way to do that is ...Rd6, ...Qd7, and ...Rd8.
If black can establish dominance over the d file (column),
then he'd have a slight advantage despite having a worse
pawn structure.
19. Rxf3 Qd7
Black's position was bad, but this makes it worse. Black
needed to play ...Ne6 to block white's threat. Doubling
on the d-line is still black's best bet.
20. Rxf7 Qg4
Black is dead lost after this.
The only chance was to get
the most for his queen with 20. ... Qxf7 21. Bxf7+ Kxf7,
though white would still be winning. There is no way for
black to rescue his game after this point.
21. Rf4+ Ne6 22. Rxg4 h5 23. Rg6 Re8 24. Rxe6 Rxe6
25. Bxe6+ Kh7 26. Bf5+ g6 27. Be6 Re8 28. Bc4 Rf8
29. Qd3 g5 30. Qd7+ Kh6 31. Qe6+ Kg7 32. Qxe5+
Rf6 33. Qxg5+ Rg6 34. Qxh5 Rh6 35. Qf7+ Kh8 36. Qg8#
So in conclusion, don't give up pieces for pawns except
for VERY good reasons (like forced checkmate). Also,
when in doubt in what to move, improve your worst pieces.
Masters do this themselves when a plan isn't obvious.
In addition, try to concentrate your heavy pieces
(rooks & queen) on open files (columns)...they are most
effective in that setup.
Try to look at forced moves,
and try ask yourself, "Why did my opponent move
there?".
If you ask yourself that question, often you can see that
he was trying to threaten your pawns/pieces or checkmate,
and if you see his threat, you can parry it.
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