00026.5.11
Analyzed by National Master Corey Russell
1. e4
d5 2. e5
This
doesn't offer much for white. This
allows black to
keep
his center pawn at d5, and e5 becomes a target.
2. exd5
Qxd5 3. Nc3 is the usual and more promising
continuation
for white.
2... c5
3. Bb5+ Nc6 4. e6
This
sacrifice isn't sound. 4. f4 is the
best white has.
4...
fxe6 5. Qh5+
This
doesn't accomplish anything. Try not to
check just
to
check...only if it helps you accomplish some aim. In
this
case, black's only way to get his dark-squared bishop
out was
to play ...g6 and ...Bg7, so this only helps black.
Better was quick development, like Nf3, O-O,
d4, and Nc3.
5... g6
6. Qd1 a6 7. Bf1
This
can't be right. Development is still
critical.
7. Bxc6+
bxc6 8. Nf3 Bg7 9. d4 is white's best chance,
though
black is a little better because of his central control.
7...
Ne5
There's
a saying, "avoid moving your piece twice in the
opening". Black makes the same mistake white did. Much
more
promising for black is ...Bg7.
8. d4
cxd4 9. Qxd4 Qa5+
...Bg7
is still strong (threatens ...Nf3+ winning white's
queen). This check should have accomplished nothing.
10. b4
This
weakens white along the a1-h8 diagonal.
Much better
is 10.
Bd2 Qc7 11. Bf4 Bg7 12. Nc3 Nf3+ 13. Nxf3 Bxd4
14.
Bxc7 is much better for white than the game.
White
would
be up a piece!
10...
Qc7 11. Bf4 Bg7 12. Nf3
This
only falls into black's plan. Much
better was 12. c3,
though
black would still have an advantage because of his
central
control.
12...
Nxf3+ 13. gxf3 Bxd4 14. Bxc7 Bxa1 15. c3 Bb2
Black
missed his chance to extricate his bishop.
15. ... d4!
would
do the trick. Notice that 16. Be5 dxc3!
17. Bxh8 c2,
and
black queens by force. Any other
variation allows the
black
bishop to escape.
16. Be5
Nf6 17. Kd1 O-O 18. Kc2 Nd7 19. Bd4 Ba1 20. Bh3 e5
21. Be3
Rxf3 22. Bxd7 Bxd7 23. Bh6 Bf5+ 24. Kb3 Rxf2
25. Na3
Rb2+ 26. Ka4 Rxa2 27. Rc1 Bb2
Black
has better, with 27. ... b5+ 28. Ka5 Rxa3+ 29. Kb6 Bxc3,
which
is resignable for white.
28. Kb3
Rxa3+ 29. Kxb2 Ra4 30. Kb3 b5 31. Bg5 e6
In
endgames, the general rule of thumb is: keep your pawns on
opposite
colors of your bishop, and the same color as your
opponent's
(to limit scope of the enemy bishop).
...Kf7
would
be a nice way to limit white's activity, while getting
black's
king active to help the black pawn mass to advance.
32. Be7
Ra7 33. Bd6 e4 34. Bc5 Rb7 35. h4 a5 36. Rg1 axb4
37.
cxb4 e5 38. h5 Rc7 39. Bd6 Rc4 40. Rg2 Bh3 41. Rg3 Bf5
42. Rg5
h6 43. Rg3 d4 44. hxg6 d3 45. Rg1 e3 46. g7 e2
47. Bf8
Bh3 48. Rh1 Bf1
?? The
losing move. 48. ... d2 49. Rxh3 d1Q+
leads to mate.
49.
Rxh6 e1=Q 50. Rh8+ Kf7 51. g8=Q+ Ke8 52. Bd6+ Kd7 53. Qe6+
Black
could have taken the queen. Was there
time pressure, perhaps?
53...
Kc6 54. Be7+ Kc7 55. Bd8+ Kb7 56. Rh7+ Kb8 57. Qb6+ Kc8
58.
Qe6+ Kxd8 59. Rh8+ Kc7 60. Rh7+ Kb8 61. Qe8+ Rc8
62.
Qxb5+ Ka8 63. Qxa4+ Kb8 64. Qa7#
A
narrow escape by white. Be careful when
an enemy bishop
or rook
is on the same line as your queen or king.
There
may
some nasty discoveries, as there was this game. Also,
try not
to allow your opponent a massive pawn center.
Passed
pawns
(pawns unopposed by enemy pawns) are very dangerous.
Keep a
close eye on your opponent's passed pawns, and support
your
own the best you can.
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