00028.5.13
Analyzed by Candidate Master Daniel Waite
1. d4
e6 2. e4 d5
There
are different types of mistakes a player can
make. This is a "psychological" mistake
(different
than
the "concrete" mistake).
Since White opened with
the
Queen's Pawn, this allows Black to force the game
into
King's Pawn lines. Principle: In the Opening
you
choose the pawn structure - not your opponent.
3.
Nc3 Nf6
White
invites the Winawer Variation (3.
…Bb4). Black
however
opts for the Classical Variation.
Gligoric
commented
that "Black can not avoid concrete
variations
which tend to favor White." Short
called
this
line the "Boring Variation" and wrote, "This
variation
is suitable for people with masochistic
urges."
4. e5
Nfd7
Probably
best is 4. Bg5 (pinning the Knight and
forcing
Black to respond). Principle: seize the
initiative.
5. Nf3
c5
Before
playing this move White should try Qg4.
Here
is the
wages of being lead down your opponent's path.
The
last two moves, White missed the most aggressive
idea.
6.
Bb5 a6
7. Bxd7 Bxd7
8. O-O Nc6 9. Re1
b5
9. Re1
is pointless. White missed Ne2 with the
idea
of
c3. This would ensure a permanent
(possibly
winning)
advantage in pawn structure. At this
point
9….
cxd4 is stronger. However, Black's pawn
structure
resembles
a strong Queenside attack.
10.
Be3 Qb6 11. b3 cxd4
With
the last two moves White transforms a playable
position
into one that is almost completely lost.
An
idea
for move 10 is a4. However b3 is
utterly bad.
The
c-pawn is permanently weak and probably
undefendable. The "hole" created on c3 will be
the
can
opener to pry White's position open. At
this
point
White can probably resign. White has no
credible
attacking possibilities. The only
redeeming
quality
is that Black is playing a "virtual" piece
down
(the bad Bishop). Principle: do not weaken your
position
with pawn moves.
12.
Nxd4 Qa5
A good
move but not a game winner. Black aims
at the
hole on
c3 and control of the c-file with the Queen
Rook. Control open lines (files and diagonals)!
13.
Nxc6 Qxc3 14. Nd4 Rc8 15. Bg5
h6
White's
wounds are self-inflicted. The Bishops
presence
in the center was critical. Black
should
consider
the immediate …Bc5. Principle: always
play
in the
center, if possible! An idea for White
could
be
Qg4. Notice that the Queen at g4 still
operates in
the
center.
16.
Bh4 Qb4 17. a3 Qc5
Black
misses the simple …Bc5.
18.
Qd3 Qc3
White
can still make life interesting with 18. b4.
Black
is offering an interesting idea that is
consistent
with the over all game plan. The idea
is
to
encourage White to err.
19.
Qxc3 Rxc3
With
the exchange of Queens, White gives up the
c-file,
the Queenside and the game.
20.
a4 b4
White's
move is terrible. Principle: do not attack
when
you have no positional justification!
Black lets
White
off the hook by missing 20…. bxa4!; completely
demolishing
the White Queenside. (This move was
spotted
my one of my students.)
21.
Re3 Bc5 22. Rd1 Bxd4 23. Rxd4
Rxc2 24. h3
a5 25. Rf3
O-O 26. Rdf4 Rc3
White's
move is without merit. 26. Rg3 gives
possibilities. Black misses the simple 26….g5. It
may
look pretty to complicate the position but
sometimes
the risk is too great. Principle: Simple
is
best!
27.
g4 g5
28. Bxg5 Rxf3
Again,
simple is best. 28….hxg5.
29.
Rxf3 hxg5 30. Kf1 Rd8 31. Ke2
Bc6 32. Rd3
d4 33. Kd2
Kg7 34. Kc2 Be4
The
final error in a completely lost game.
35.
f3 Bxd3+ 36. Kxd3 f6 37. exf6
Kxf6 38.
Kd2 d3
39. Kd1 d2 40. Resign
(1-0)
White
must have seen that 40. h4 is mate in 5 by
"stair
stepping" the King via e5, f4, e3, transferring
the
Rook to c8, c1. If 40. f4, it is mate in 7.
(Black
Queens the pawn in 5 moves using
zugzwang and
mate
follows in two moves.)