00030.5.15
Analyzed by Candidate Master Daniel Waite
1.
g1-f3 g8-f6 2. b1-c3
b8-c6 3. d2-d3
d7-d6
4. c1-e3 c8-e6
(Imagine
that your computer needs repair. You
get
your
Acme Handy Dandy Computer Repair Tool Kit out and
start
to repair the beast. What do you have
to do
first? Answer: Open the kit so you can get the
tools
out. You can hit the computer with the tool kit
all
you
want, but it won't fix the computer.
You must get
the
tools out of the kit. Chess is the same
way. If
you
want to crush your opponent, you must open the
game so
you can get your tools (pieces) into position
where
they are useful. Moving the Queen's
Bishop to
e3
blocks the potential development of the King's
Bishop.)
5.
f3-h4 c6-a5
(Idea:
Do not move a piece a second time in the
opening
without a specific reason. It is almost
always
a bad idea. The problem with moving a
piece a
second
time is that wastes time. Let's say you
have
only 15
minutes to fix your computer and you take 14
minutes
to get the Acme Handy Dandy Computer Repair
Tool
Kit out. Remember to make the most
efficient use
of your
TIME and moves. Second idea: count the
number
of
squares the Knight can move to on f3 (eight), now
count
the number of squares it can move to on h4
(four). Because FLEXIBILITY is important, remember,
"A
Knight on the rim is dim [or grim]."
Imagine a
really
ugly Y2K bug creeping out of the shadows and
snatching
a Knight you put on the edge of the board.)
6.
e3-f4 e6-d5
(Here
you had to move the Queen's Bishop again, if you
had put
it here on move 4. you would have had a spare
move to
make. It's like taking an extra
turn. [Ever
wish
you could take more than one turn at a time?
Here is
where you can do it, legally! By
playing 4.
Bf4 you
could now play anything else on move 6.]
BTW,
your
opponent helps by mindlessly copying your moves.)
7.
e2-e3 h7-h6
(7. e4
takes up more space in the center.
Concentrate
your
opening moves on the four squares in the center
of the
board. If your video card needs to be
replaced
why try
to change your hard drive? Important
Idea:
BEFORE
YOU MOVE: Ask yourself, "What is my opponent
threatening?" Answer:
8…. g5 [forking your Bishop
and
Knight].)
8.
f1-e2 d5xg2 9. h1-g1 g2-h3
(There
are three ways to deal with a threat: First,
move
the piece that is threatened. Second,
capture
the
piece that is attacking [in this case 9. Nxg2 wins
the
Bishop]. Or finally, ignore the threat and attack
something. This works when your threat is stronger
than
your opponents' threat.)
10.
d1-d2 d8-d7 11. o-o-o h8-h7
(Black's
play is worse than pointless. It is
inviting
trouble. Of course you can zap the Rook out of the
game
with Bxh7.)
12.
d3-d4 c7-c6 13. e2-d3 f6-g4
(Good! White covers the center squares.)
14.
h4-f5 g4xf2
(Other
than 14. Bxh7 White could try 14. Bf5.
Both
are
crushing. However there is a trick
after 14. Bxh7
Black
could try …g6 trapping the Bishop.
Still, the
Rook is
more valuable than the Bishop. While
not a
winning
advantage, you should probably "win the
exchange"
if possible.)
15.
d2xf2 d7xf5 16. d3xf5 a8-d8 17. f5xh3
a5-c4
18. b2-b3 c4-a3 19.
c3-e2 d8-d7
20. c1-b2 a3xc2 21. b2xc2 e7-e5
(Idea:
A check is a FREE MOVE. A check is a
FORCING
MOVE. Always consider forcing moves first [check,
threaten
checkmate, winning material]. It's like
getting
to move twice in the same move!)
22.
d4xe5 d6xe5 23. f4xe5 d7-e7
(You
are probably at a point where nothing short of
the end
of the world will keep you from winning.
The
point
is to find the SHORTEST path to victory.
If you
study
the position you will discover that Bxd7+ comes
close
to forcing checkmate. [Actually it
does. Can
you
figure out how.])
24.
e5-b8 h6-h5 25. b8xa7 h7-h6
26. e2-c3
f7-f5
27. h3xf5 h6-g6 28.
f5xg6+ e7-f7
29. e3-e4 f8-b4
(29.
Qf7#)
30.
c3-a4 b4-a3 31. g6xf7+ e8-e7
32. a4-c5
a3xc5
33. f2xc5+ e7-f6
(33.
Bxc5#)
34.
d1-d6+ f6-e7
(Either
34. Rdf1# or 34. Rgf1#)
35.
d6xc6+ e7-d7
(Excellent! Even though you have been missing the
win,
this move is a good learning tool. By
moving the
Rook
you uncovered the check - giving you a FREE MOVE
in some
cases TWO FREE MOVES! This maneuver is
called
"DISCOVERED
CHECK." You can gain all sorts of
free
moves
doing this. The power of the idea is
that you
win a
pawn [or piece or two] while your opponent is
dealing
with check. Good work! Keep looking for
these
free moves!)
36.
a2-a4 b7xc6
(36.
Rd1# or 36. Qd6#)
37.
g1-d1+ d7-c8 38. c5xc6++