00030.5.15 Analyzed by Candidate Master Daniel Waite

 

1. g1-f3       g8-f6   2. b1-c3       b8-c6   3. d2-d3

   d7-d6    4. c1-e3       c8-e6  

 

(Imagine that your computer needs repair.  You get

your Acme Handy Dandy Computer Repair Tool Kit out and

start to repair the beast.  What do you have to do

first?  Answer: Open the kit so you can get the tools

out.  You can hit the computer with the tool kit all

you want, but it won't fix the computer.  You must get

the tools out of the kit.  Chess is the same way.  If

you want to crush your opponent, you must open the

game so you can get your tools (pieces) into position

where they are useful.  Moving the Queen's Bishop to

e3 blocks the potential development of the King's

Bishop.)

 

 

5. f3-h4       c6-a5 

 

(Idea: Do not move a piece a second time in the

opening without a specific reason.  It is almost

always a bad idea.  The problem with moving a piece a

second time is that wastes time.  Let's say you have

only 15 minutes to fix your computer and you take 14

minutes to get the Acme Handy Dandy Computer Repair

Tool Kit out.  Remember to make the most efficient use

of your TIME and moves.  Second idea: count the number

of squares the Knight can move to on f3 (eight), now

count the number of squares it can move to on h4

(four).  Because FLEXIBILITY is important, remember,

"A Knight on the rim is dim [or grim]."  Imagine a

really ugly Y2K bug creeping out of the shadows and

snatching a Knight you put on the edge of the board.)

 

6. e3-f4       e6-d5

 

(Here you had to move the Queen's Bishop again, if you

had put it here on move 4. you would have had a spare

move to make.  It's like taking an extra turn.  [Ever

wish you could take more than one turn at a time?

Here is where you can do it, legally!  By playing 4.

Bf4 you could now play anything else on move 6.]  BTW,

your opponent helps by mindlessly copying your moves.)

 

7. e2-e3       h7-h6  

 

(7. e4 takes up more space in the center.  Concentrate

your opening moves on the four squares in the center

of the board.  If your video card needs to be replaced

why try to change your hard drive?  Important Idea:

BEFORE YOU MOVE: Ask yourself, "What is my opponent

threatening?"  Answer:  8…. g5 [forking your Bishop

and Knight].)

 

8. f1-e2       d5xg2   9. h1-g1       g2-h3

 

(There are three ways to deal with a threat: First,

move the piece that is threatened.  Second, capture

the piece that is attacking [in this case 9. Nxg2 wins

the Bishop]. Or finally, ignore the threat and attack

something.  This works when your threat is stronger

than your opponents' threat.)

 

10. d1-d2      d8-d7   11. o-o-o      h8-h7  

 

(Black's play is worse than pointless.  It is inviting

trouble.  Of course you can zap the Rook out of the

game with Bxh7.)

 

12. d3-d4      c7-c6  13. e2-d3      f6-g4  

 

(Good!  White covers the center squares.)

 

14. h4-f5      g4xf2  

 

(Other than 14. Bxh7 White could try 14. Bf5.  Both

are crushing.  However there is a trick after 14. Bxh7

Black could try …g6 trapping the Bishop.  Still, the

Rook is more valuable than the Bishop.  While not a

winning advantage, you should probably "win the

exchange" if possible.)

 

15. d2xf2      d7xf5  16. d3xf5      a8-d8   17. f5xh3

   a5-c4   18. b2-b3      c4-a3 19. c3-e2      d8-d7

  20. c1-b2      a3xc2   21. b2xc2      e7-e5

 

(Idea: A check is a FREE MOVE.  A check is a FORCING

MOVE.  Always consider forcing moves first [check,

threaten checkmate, winning material].  It's like

getting to move twice in the same move!)

 

22. d4xe5      d6xe5   23. f4xe5      d7-e7  

 

(You are probably at a point where nothing short of

the end of the world will keep you from winning.  The

point is to find the SHORTEST path to victory.  If you

study the position you will discover that Bxd7+ comes

close to forcing checkmate.  [Actually it does.  Can

you figure out how.])

 

24. e5-b8      h6-h5 25. b8xa7      h7-h6   26. e2-c3

    f7-f5   27. h3xf5      h6-g6 28. f5xg6+     e7-f7

 29. e3-e4      f8-b4  

 

(29. Qf7#)

 

30. c3-a4      b4-a3 31. g6xf7+     e8-e7   32. a4-c5

    a3xc5   33. f2xc5+     e7-f6

 

(33. Bxc5#)

 

34. d1-d6+     f6-e7  

 

(Either 34. Rdf1# or 34. Rgf1#)

 

35. d6xc6+     e7-d7  

 

(Excellent!  Even though you have been missing the

win, this move is a good learning tool.  By moving the

Rook you uncovered the check - giving you a FREE MOVE

in some cases TWO FREE MOVES!  This maneuver is called

"DISCOVERED CHECK."  You can gain all sorts of free

moves doing this.  The power of the idea is that you

win a pawn [or piece or two] while your opponent is

dealing with check.  Good work!  Keep looking for

these free moves!)

 

36. a2-a4      b7xc6

 

(36. Rd1# or 36. Qd6#)

 

37. g1-d1+     d7-c8   38. c5xc6++