00035.5.20 Analyzed by Candidate Master Daniel Waite

 

[You did not miss an obvious win.  Your opponent did

miss a chance to equalize and probably gain a

significant advantage.]

 

1. Nf3

 

[Every chess player must progress through stages.  At

the age of 15 and a rating of 1179 this is not a good

opening for you.  Until you reach the 1500+ level you

should play some variety of 1. e4 (in your case you

may want to explore the King's Indian Attack).  You

must learn the tactical end of the game and practical

end games that come from "Open" games.]

 

2…f5 2. d4 e6 3. Bf4 3…Nf6 4. Nc3

 

[Generally in Queen's Pawn games the idea is to play

c4 before Nc3.  The idea is to take up space in the

center with the c-pawn.  More pieces equal more

control - and more targets for your opponent.]

 

4…Be7 5. g3

 

[In the opening you must look for ways to disrupt your

opponents pawn structure.  The move here is 5. d5.]

 

5…d6 6. Bg2 O-O 7. O-O

 

[Do not castle because you can.  Castle because it

fits your plan.]

 

7…Ne4

[A poor move.  It looks aggressive but notice that

Black is not developed.]

 

8. Nxe4 fxe4 9. Nd2 d5 10. f3 Rxf4

 

[Black's idea gives away material, but almost works.

The strategy depends on if you panic over the pawn at

e3.]

 

11. gxf4 e3 12. Nb3 Bd6 13. Nc5

 

[Consider 13. Qe1]

 

13…Bxf4

 

[13…Qf6 is Black's chance.  Suppose the game follows

lines similar to this game: 14. Nd3 Qxd4 15. c3 Qf6

16. Qa4 Bd7 17. Qd4 Qxd4 18. cxd4.  Now Black can

choose between …Bb5 and there are too many hanging

pawns for White to defend.  The move …Nc6 is even more

devastating.]

 

14. Nd3 Bxh2+

 

[Black continues to give away material.  At this point

White is solidly winning.]

 

15. Kxh2 Qh4+ 16. Kg1

 

[Excellent, you side step the trap involved in 16. Bh3

e5.]

 

16…Qxd4 17. c3 Qf6 18. Qa4

 

[Simpler is 18. Qc1.  However, this move has

potential.]

 

18…a6

 

[Missing 18…Bd7.]

 

19. Qd4

 

[When you are ahead this much material follow a basic

principle: trade into oblivion!  The idea is to take

out the opponent's most dangerous piece.  In this case

the target is the Queen.  The easiest way to eliminate

the Queen is to play 19. Qe8+ Qf8 20. Qxf8.  Another

interesting idea is to play 19. Ne5.]

 

19…Nd7 20. Qxe3 e5 21. Bh3

 

[Personally I liked 21. Rad1 to exploit Black's

underdevelopment and lack of support in the center.

Worth considering is 21. f4]

 

21…Qh4 22. f4

 

[22. Be6+ Kh8 23. Rf2.  Remember that "check" is a

free move.  It's like getting to move twice in a row.

Always consider the forced moves first.  Many Masters

will often stop analysis if they find a satisfactory

continuation along forced lines.  Forced lines are a

"sure thing" as opposed to other lines.  I also liked

22.Bxd7 Bxd7 23 Qxe4 with the idea of Rf2.]

 

22…e4 23. Nf2

 

[Another idea to consider would be: 23. Rf2 exd3 24.

Qe8+ Nf8 25. Bxc8 Qg4+ 26. Bxg4 Rxe8 27. exd3.]

 

23…Nf6 24. Bxc8 Rxc8 25. Qh3 Qxh3

 

[Very nice!  Finally you force the critical trade.

With enough time White has a dominating lead in

material.]

 

26. Nxh3 Ng4 27. Ng5 Ne3 28. Rf2 c5 29. Rc1

 

[Moving Rf2 should naturally suggest Rh2.  Play with a

plan and stick with it until your opponent forces you

to change.]

 

Re8 30. b3 d4 0-1 Tough loss, I knew I had the win

 

[The win was a matter of time.  Some lessons from this

game would include the following ideas.  First when

you started with 1. Nf3 you told your opponent that

you were not a tactical threat and probably have

trouble on defense.  This invited his unsound attacks,

which must have kept you busy.  You must understand

that your opponent must still be beaten.  Generally

time problems are a matter of attitude.  The suspicion

is that you fell into the trap of what Soltis calls,

"Believing Him."  This is a fear of attack, respecting

your opponent, second guessing, not trusting your

calculation, reacting to your opponent instead of

playing your own plans, seeing threats where none

exist.  Another very common problem is the "over

calculation syndrome."  This when a player will

consider line "A" then go on to line "B" and so forth.

 Possibly the player will then consider "C" which will

be rejected.  Now the player will go back and think

through line "A" and then see line "D."  After all

this time, the player will consider line "B" again

then panic.  The player will realize that a lot of

time has been lost in uncertain ideas and play move

"E" which as not yet been analyzed.   

 

Several cures natural present themselves.  First, play

a "forcing system."  (Colle, Stonewall, King's Indian

Attack, etc.)  If you are addicted to 1. Nf3 as a

starting move you can try the King's Indian Attack.

There are several nice ideas surrounding 1.e4 that are

positionally strong and provide lots of chances for

quick wins.  Mainly the Max Lange and King's Gambit.

Try to strengthen your tactical abilities.  This will

help you calculate the severity of your opponent's

attack.  If you know what you will play the first 8

moves of a game, it will save time.  Second, develop

an attitude.  Put to use "Fischer's Rule."  Attack

something, if it doesn't move take it!  If you cherish

positional chess, learn end games.  (This fits well

with "Fischer's Rule.")  The idea is to get to end

games against higher rated players as quickly as

possible.  This puts them on your territory and at a

huge disadvantage since few players have learned end

game play.  Another way of putting this might be: play

to your strengths.  Never look at your opponent's

rating.  If you did not know this player was a 1700

player you would have thought he was a beginner and

treated him like a complete idiot.  Finally, after a

loss ask yourself: "Where did I give the opponent

control of the game?"]