00036.5.21
Analyzed by Candidate Master Daniel Waite
1.e4 e5 2.Nf3 Nf6 3.d4 exd4
4.e5 Ne4 5.Qxd4 d5 6.exd6(e.p.) Nxd6
7.Bd3 Nc6
8.Qf4 g6 9.0-0 Bg7
10.Re1+ Be6
11.Ng5 0-0 12.Nxe6 fxe6
[So far
you and your opponent have played "book"
moves. In other words these moves are already
known.
It is
impressive that you and your opponent have
picked
through the maze this deep into the game.
You
need to
be wary of being lead to the slaughter.
Never
take on
an opponent in their territory. You can
avoid
the
Petroff/Russian Defense with 3. Nc3.
This will
get you
back into lines you probably know and
positions
where you are comfortable. At the very
least,
you take your opponent out of his specialty.]
13.Qg3
[At
this point you vary from "book."
The old thought
is that
the first to stray from the lines of the past
either
gets their head handed to them or they have a
brilliant
idea. In this case, you get your
head. You
have
many problems -> the open d - file, the half open
f -
file, the non-development of the Queenside pieces,
Black's
control of the middle, weak King position.
(All
tactics are based on positional elements.)
Somehow
you must buy some time to develop your pieces.
Not to question theory, but you should go
back and
understand
how this line has led you to a miserable
position. BTW, this looks like one of those moves a
computer
would make.]
13…
Bd4
[Chess
lesson #1: Black takes advantage of a "pivot
point." This is the square(s) that the Bishop uses
to
attack
the same side of the board that it sits on.
Often
we see a Bishop cutting across a diagonal but
the
real danger comes from these pivot points where
suddenly
it is attacking back across the grain.
This
move is
brought to you courtesy of your lack of
development.]
14.Re2
[Now
your Rook is not on the back row. There
is
nothing
to defend against the back row checkmate.
Whenever
there is a weak King position, look for a
tactical
shot.]
14…Ne5
15.c3
[Ouch,
this is probably the only move that looses.
You
should have tried Bg5, Bf4, Nc3, or Nd2.
When
your
opponent has this much development on you, you
can not
afford the time to chase pieces.
Besides, c3
does
nothing to move the Bishop of the "dangerous
diagonal"
(the diagonal that bears down on your f2/f7
square). You are completely lost at this point.
Chess
lesson #2: Development is more important than
breathing! Chess in a sense is a war game where you
must
mobilize your troops. If you do not,
you insure
an easy
game for your opponent. Again, this is
another
computer like mistake. Play more live
opponents.]
15…Ne4
[Chess
lesson #3: Pattern recognition. First,
your
King is
on the back row with no breathing room.
Second,
you have to deal with the open files.
The one
that is
going to seal your fate is the d - file.
(Chess
lesson #4: Always play in the center.)
Your
opponent
puts together two common patterns.]
16.Bxe4
[Pattern
#1: The decoy. This decoy had the added
bite
of
actually creating extra possibilities on f2.]
16…Bxf2+
[Pattern
#2: Clearing the file. Both of these
are
simple
to see if you know your patterns.
Invest time
on
learning these basic patterns.]
17.Qxf2
Rxf2 18.Rxf2 Ng4
[Chess
lesson #5: Imbalances. An imbalance is
any
difference
in the position. At this point you are
2
Bishops
& Rook verses Queen and Pawn. Not
bad as far
as
material is concerned. However, look at
how the
Knight
dominates both your Bishops and Rook.
This is
called
the "superior minor piece."
In spite of your
material
differences, you are playing a virtual Rook,
Knight,
and Bishop down (pieces that have not been
developed). Black also has his pick of the d - file,
the f -
file, and the a7 - g1 diagonal.]
19.Nd2
c6 20.h3 Nxf2 21.Kxf2 Qb6+ 22.Ke2 Qb5+ 23.Bd3
Qg5
24.Kf1 Rf8+ 25.Nf3 Qg3 26.Be2 e5 27.Bh6 Rf5 28.Rd1
Qf4 29.Be3
[This
move is not possible - the Bishop can not move
though
the Queen on f4. Thus I'm assuming the
correct
move
was 28…Qh4. Chess lesson #6: Pins. Somewhere I
read/heard
that 80% of Master level games are decided
by a
pin. In this case the pin is
"absolute." In
other
words you can not move the pinned piece.
(A
"relative"
pin is when you can move the pinned piece -
at the
cost of what's behind it.) You must
deal with
a pin
immediately if not sooner! There are
three ways
to do
this: move the piece that is behind the pin,
attack
the pinning piece, and impose another piece
in-between. For instance, look at the common
"relative"
pin of a Black Bishop on g4, White Knight
on f3
and Queen on d1. You can move the
Queen,
"question
the Bishop" with h3 (which generally leads
to an
exchange), or play Be2 (freeing the Knight and
the
Queen).]
29…e4
30.Bc4+ Kf8 31.Bc5+ Ke8 32.Re1 Kd8 33.Rd1+ Kc7
34.Be6
exf3 resign 0-1
[Chess
lesson #7: Never resign! You can not
win if
you resign. You have a combination of interesting
ideas
available to you. First, your opponent
is
crushing
you like a bug - you have him just where you
want
him. Second, you have two Bishops on a
very open
board
and a Rook sitting on an open file. The
conditions
are ripe for a major league swindle.
Possible
over-confidence or carelessness can sometimes
be used
to steal a point. Try 35. Rd7+, if
Black
carelessly
moves 35…Kc8 you force mate. If 35.
Rd7+
Kb8 36.
Bd6 again tempting …Kc8 forcing mate (37. Bc7+
Kd8 38.
Rc8#). Develop a reputation for being
dangerous
when you are cornered. If chess is a
war,
it is
not an honorable one. You must try
every
filthy,
disgusting, ugly, swindle opportunity the
board
position gives you. Just be a gentleman
and
don't
gloat, laugh or put down your opponent.
There
is a
difference gritty chess and bad sportsmanship.]