00039.5.25
Analyzed by Candidate Master Daniel Waite
1.
e4 e6 2. d4 d5 3.
Nc3 Bb4
[The
French Winawer. In theory it is solid
yet
aggressive. You choose an older inflexible way to
meet it
(and more difficult to defend against).
Typically
White will unleash a strong Kingside attack
with
Qg4.]
4. e5
c5 5. a3 cxd4!?
[This
move makes sense. Objectively it may be
questionable
but it offers Black two pluses. First
it
gives
Black the half-open c - file. Second it
breaks
up the
White center pawns. One reason for
questioning
this
move is that it does not appear to be consistent
with
the objectives of Black's choice of opening.
Always
remember there is a plus in every negative on
the
chessboard. Chess is an exchange of
advantages
and
disadvantages. For instance, if you
drop a piece
you
generally get two moves in exchange for it.
Sometimes
the two moves are more critical than the
piece. It is the reason that sacrifices work. That
is why
chess coaches warn younger players to not chase
pawns. It is not worth the moves that are given up.
In the
games that I've seen, it appears that Black
wants a
quick resolution to the game by choosing this
move.]
6. Qxd4
Bxc3
[Interesting
try for Black, typically the play would
be
either …Nc6 or …Ba5. Again the move
makes sense,
but
remember in chess that there is an absolute truth
at
work. Wrong moves should be punished by
accurate
play.]
7. Qxc3
Nc6 8. Bb5
[At
this point the idea would be to play Qg3.
The
forcing
of the …g6 gives White a huge positional
advantage
with the pawn at e5 and the absence of the
Black's
dark square Bishop. If Black castles
Kingside
he
should not be able to defend himself.]
8…Bd7 9. Nf3
d4?
This
move is too ambitious at this point.
Now Black
will
be
stuck with an over-extended pawn. In
the French,
Black
must
defend first, THEN attack. Development
was
essential
on move
9.
[Again
a move that makes sense. 9…d4 is not as
bad as
you
think. The move is not an
"attack." Pawn moves
are
seldom for purposes of "attack."
As a general
rule,
the idea of the pawn move is to gain or control
space. I do however agree that this move is ill
timed
and too
ambitious. In a sense the pawn is
sacrificed
for
open lines. The problem for Black is
that these
open
lines benefit White! BTW, in every
defense the
idea is
to "defend first, THEN attack."
All attacks
must
have positional justification. Black
does have a
problem
unraveling his development in the French
Defense
- your opponent compounds this natural
problem. This is why I do not personal recommend the
French
Defense you young players. If you are
interested
in completely frustrating someone playing
the
French Defense try the "Exchange Variation." It
takes
all the fun out of it for Black.]
10.
Qd3 Ne7 11. Bg5
Black's
development is now becoming less effective
because
his
pieces are being pinned and becoming useless.
[Black
is cramped but at this point is fine.
Do not
mistake
a cramped position for a bad position.
Some
defenses
are specifically designed to make maxim use
of as
little space as possible. These can be
very
tough
to crack and if the attacker relaxes or
mishandles
the position, it could get real ugly real
fast. One characteristic of a cramped position is
the
interlocking
of pieces. This is called "over
protection." The idea is that for every attacker on a
piece
there is at least one more defender.
This makes
the
various pieces more flexible - you can move any
defender
and not give up material. About pins:
You
place a
high value on them for good reason.
Pins
often
decide the game! There are two types of
pins.
There
is the "absolute" pin. These
are pins where the
first
piece can not move because the King is behind
it. Then there is the "relative" pin
where the
defender
can choose to give up material. The
difference
is that the second is flexible while the
first
is not. The "magic" behind
the pin is the
inflexibility
of the pinned piece and generally its'
defender. With one piece you can tie up as many as
three
defenders! That's like playing a
virtual piece
or two
ahead. Another thing to like about pins
is
that
they can quickly become a permanent positional
advantage. Once you get a pin, work on the front
piece -
start piling up the attack on it.]
11.
...a6
[Missing
…Qa5+ and …Nxe5. The stronger of the
two
would
be …Nxe5, completely dissolving the White center
and
freeing Black's game. The draw back is
that it
scrambles
the Black pawns and leaves White with a 2 -
3 pawn
island advantage. The question is if a
free
game
and an advantage in the center would be worth
it?]
12.
Bxc6 Bxc6 13. 0-0-0 0-0
[Black
should have tried 13…Qd5. This makes
use of
the
earlier …d4 move. 14. Qxd4 Qxd4 15.Nxd4
Bxg2 16.
Rhg1
Be4 and Black has placed his Bishop on a
dominating
square can go just about anywhere
unhindered. This pivot point is critical. On 15.
Rxd4
then Bxf3 is strong for Black.]
14.
Nh4 h6 15. Bf6!
A bolt
from the blue for Black! My intuition
kept
nagging
at me
to play 15. Bf6, so I had to use almost half of
my
time to
give the gut feeling a green light.
[You
knew better, generally your first instincts are
correct. The old rule of thumb is "long analysis
is
wrong
analysis" at the board. This drops
a piece.
Let's
examine why the move is not good.
First, it
gives
away the Bishop for a pawn without time
advantage. Second, it does not force anything. When
you
sacrifice it must be forcing. Black is
not
obliged
to capture.]
15. ...gxf6 16. Qg3+ Ng6
[Here
Black, in essence, blunders the game away.
16…Kh7
17. exf6 Ng6 and Black is home free with extra
material.]
17.
Nxg6 fxg6?
This
was Black's last chance to defend himself by not
taking
back
the Knight and moving his King over to the
h-file,
giving
up the
Exchange.
[You
got that right!]
18.
Qxg6+ Kh8 19. Qxh6+
If I
couldn't find an absolute win, I knew I could at
least
give
perpetual check.
[Attitude
check. When you have your opponent in
your
sights
never, never, never consider the draw.
In
fact,
never consider a draw until you are absolutely
sure
the position is completely lifeless - or you are
tricking
your opponent out of half a point. Even
in
completely
lost positions there is value in playing
them
out - you learn a lot by the hard spots in life.
Don't
pass up your best learning opportunities.]
19. ...Kg8 20. Qg6+ Kh8 21. Re3 Bxg2
The
only move that can prevent an immediate mate by
22.
Rh3+
22.
Rg1! Rg8?? 23. Qh6#
[Congratulations! You finished with a good score. In
this
game you took advantage of your
opponents
weakness/mistakes. You were also aggressive and
willing
to take a risk. You must study the
"positional"
aspects of the game. To attack you must
have
positional justification. To sacrifice
material
you
should have concrete analysis all the way through
to
checkmate. Also when you sacrifice
focus on
forcing
moves. You showed excellent insight
into some
ideas
in the game and you made sure your position was
solid. Once you get a grip on the positional
essence
and
learning how to read the board, you'll be a match
for
just about anyone under the Master level.]