00042.6.05
Analyzed by Candidate Master Charles Oberweiser
This is
my friend, Tim Smith's, exhibition game before
the
actual tournament. This was not at tournament time
controls
(40 moves/120 minutes, 20 moves/60 minutes,
and 30
minutes), but it was at 90 minutes for each side
for all
moves. I was at this tournament with
him and
helped
him prepare his openings for the psychological
aspect
of his opponent.
1. e4
e5 2. Nf3 Nc6 3. Bc4
We thought
this would be our best weapon against Tom
because
he tends toward the Hungarian opening, an opening
that
begins a stream of tactical ideas that usually favor
white. We wanted to accentuate the fact that Tim is
a
Kasparov-like
calculator.
3. Be7
Sure
enough. He played the Hungarian. Everything's
according
to plan.
4. d4
exd4?!
We
didn't expect this. This is an inferior move because it
allows
the white e-pawn to drive back the black pieces.
4. d6
is indicated completing development.
5. c3!?
Tim
usually plays the sharp 5. 0-0 here, but he surprised
his
opponent. This gives the game numerous
complications.
5. Nf6?
Tim
quoted in post-game analysis, "I'm surprise he played
this
move. In order to not lose tempi he
must weaken his
kingside. Right from this moment I knew my game
plan."
Better
was 5. Na5 taking advantage of the exposed
position
of the white bishop where white would respond
with 6.
Qxd4.
6. e5!
Punishing
black's inaccuracy the first time he gets a
chance. This pawn needed to be restrained with d6
before
the
king's knight would come out a la Nimzovich.
6. Ne4
7. Bd5!
This
move prevents d5 to protect the newly-attacked
e4-knight
so Black has to weaken his kingside in order
to not
lose tempi.
7. f5?!
8. cxd4
A
simple glance at the position will show that white
has
built up a strong mobile center. Black needs to
attack
it at once or he will risk being crushed.
White's
main problem is the e4-knight.
8.
Bb4+?!
Moving
the same piece twice allowing White to build up
time
(development) and initiative. While
this isn't a
huge
blunder in itself, it can be pounced on in the long
run
with accurate play. Better was 8. Nb4
(I know,
moving
the same piece twice again, but this time it's
dislodging
the central bishop in order to get the strong
9.
d5! with counterplay). Also better than the text
is 8.
d6 cracking at the white center, though succumbing
to the
shot 9. Qa4!.
9. Bd2
Giving
up the two bishops for an advantage in time.
9. Nxd2
10. Nbxd2 Ne7?
Moving
an already-developed piece once again.
One may
be
thinking it's attacking the bishop so it's all right,
but in
this position due to black's open king and his
newly
undefended bishop, Tim came up with a tactic that
gains
considerable advantage while eliminating black's
right
to castle. It must be said, however,
that if Black
continues
correctly he could establish a strong knight
at
d5. However, in the opening, there
usually isn't
time
for these kind of maneuvers. Tim
suggested 1. 0Ķa5
or 10.
g5 as creating counterplay for Black.
He didn't
provide
the line for 10, g5 which leaves me speculative,
but I
agree with 10. a5 for sure. Though 10.
g5 11. a3 Ba5
12. Nh4
Bxd2+ (if 12. gxh4, then mate in two with 13. Qh5+!)
13.
Kxd2 g4 does look good for black now that I take a second
look.
11.
Bf7+! Kxf7 12. Qb3+ Ke8?! 13. Qxb4 a5?
This
move does not help development nor does as much
constructive
work as it would've done on move 10.
This
is
black's first major mistake. Tim
mentioned to me that,
"13.
b6 was undoubtedly the best move because 13. d6
fails
due to the fact it opens up the position while the
black
king is in the center and 13. d5 obviously fails
because
it produces the well-protected passed e-pawn
that's
ready to push after 14. 0-0 and 15. Rfe1.
13. b6
is the
only solid way to develop because white's pressuring
black
to a huge extent due to the powerful center built up."
I
agree. 13. b6 followed by 14. 0-0 Bb7
15. Rfe1 Nd5
(hopping
into the fine outpost blockading the advance of
the
d-pawn) and black doesn't stand as badly.
14. Qc4
d5 15. Qc3 f4?!
Black
really was in time trouble which is why, I think,
that
these blunders are occurring in a row like this.
Nothing
called for an immediate 15. f4. Better
was the
slow
buildup with 15. Rf8.
16.
Rc1?!
Keeping
the initiative going. White probably
should've
castled
first and played Rfe1 in order to get the e-pawn
rolling
right away.
16. c6
17. 0-0 Rf8?
Giving
white everything he could want.
Straying from
anything
logical. White has so many threats
right now,
that
one would think black would need to defend against
a
few. 17. Qb6 is a much stronger move to
the text with
pressure
down the b-file and on white's center.
18.
Rfe1
Continuing
his plan.
18. h6?
Tim
said to me in an email, "18. h6?
was a computer-like
move
that intends 19. g5 and prevents white playing Ng5.
To tell
the truth, I was expecting either 18. a4
(preventing
Nb3-c5) and Qc7 intending a c5 push after due
preparation
or 18. Kf7 manually creating a castled position.
After
18. h6 I knew he's not able to create a safe place
for his
king for the rest of the game." I
believe that
18. h6
was a rather inaccurate move as well.
More
active
were the ones that Tim indicated and 18. Rf5!?.
19.
Rcd1
The
main idea here is to over protect the base of white's
center
(d4) to allow the white knight at d2 to make it's
way to
c5. Even better was probably 19. Re2
(to allow the
knight
retreat to e1-d3-c5 if the opportunity arises itself)
g5 20.
h3 (now intending Nh2-g4 and eliminating all black
counterplay)
Rg8 21. Nh2 and white has a great game.
The
text has
the drawback of allowing black to create something
on both
wings.
19. Bf5
Developing
his bishop, but allowing 20. Nb3 without problems.
Better
was 19. g5.
20.
Nh4?!
Tim
mentioned to me that this move was mainly due to time
pressure
because he blitzed this one out. He
admitted,
"I
missed the stronger line 20. Nb3 b6 21. Nc1 g5 22. Ne2 Rc8".
20. Bg4
21. Rc1 g5
21. Be6
was more useful than the text at this point
because
it blockades white's strong e-pawn.
22.
Nhf3
This
proves that white knew he made a mistake because he
had
nothing else in store for this knight here.
22.
Bf5?
This
move didn't impress me. Much more
logical would be
22. Rg8
or 22. Be6 (again, blockading the passed e-pawn
and
getting out of the way for g4).
23. h3
A
useful move. It makes g4 less tempting
and allows for
Nh2. A nice idea.
23. b6
24. Qa3!
Changing
direction to the weak d6 square.
24.
Rc8?
Not the
way to respond, much too defensive.
However,
there
are immediate concerns that need to be considered
like
the h-pawn and a cancer spreading in his own territory!
Better was 24. Be6 or 24. Qd7.
25.
Qd6!
Excellent
move. The queen radiates her majesty's
powers
in all
directions making black extremely uncomfortable.
Black
has nothing except defense now.
25. Bg6
26. Nh2!!
Beautiful! I was proud of my friend here and
surprised.
He
thought for 10 minutes in a 90 minute game on this move.
This is
a Karpov-type move when he's more of a calculating
player. Here he's bringing more pieces into the
battle.
Heading
for f6 while his counterpart heads for f3.
26.
Kf7!
A fine
defensive move as well. It makes sure
the bishop
stays
put and tries to find safety. If Black
tried the
resource
26. h5, Tim told me he planned 27. Ndf3 which
would
be a strong response. What made the
white queen
at d6
so powerful is that it couldn't be exchanged without
the
loss of a piece and a powerful white passed pawn at e7.
After
26. Kf7! now exchange is possible.
27. e6+
The in
between move. White realizes he needs
to retreat
his
queen, but he wants to push the passed pawn to be a
thorn
in black's flesh first. Strong
alternatives to the
text
were 27. Ng4 threatening 28. Nxh6+ and 27. Ndf3! Kg7
28. Ng4
Nf5 , and then 29. Qa3 retreating and White has a
strong
attack going. As a matter of fact, the
latter
alternative
looks stronger than the text.
27. Kg8
28. Qa3?!
White
should've just retreated to e5 on his 28th move.
It
creates more threats. In post game
analysis, Tim
mentioned to me what he was thinking during
the game here,
"At
this point I was nervous. I said to
myself, 'what
have I
done'. Here black had a brilliant
defense, 28. Bf5!
followed
by 29. Kg7 and black solidifies."
In a post-mortem
28. Re8
also looks interesting for black.
28. Qc7?
This
neglects the g4 square as well as all the other
important
squares on the kingside. He's intending
c5,
but I
don't know what that does for him.
29.
Ndf3! c5??
Again,
I don't understand what this does for Black.
Much
better is 29. Bf5. All this does is
opens up a
diagonal
for the white queen after the capture at
c5.
This is a game-losing blunder.
30. Ne5?!
This is
a good move, but it's not the best. 30.
Ng4!
is a
powerful shot that gives white the winning game and
after
30. Kh7 31. dxc5! (a clearance capture for use of
the
a1-h8 diagonal) bxc5 32. Qc3 he has a powerful attack.
He saw this immediately in analysis
afterwards, but during
the
game, with //time ticking down, he missed it.
With the
knight
moving to e5 it's not doing it's job of preventing
h5
anymore.
30. Be8
31. Qd3?
Not
punishing black fully. Thanks to the d5
pawn the e7
knight
(black's elastic blockader), the b1-h7 diagonal
doesn't
have much promise for the white queen.
31. Nhg4!
once
again would be indicated. The text
gives black
some
hope for counterplay by locking up the pawns and
attacking
the praised passed e-pawn with 31. Rf6!.
This would've
been a sure win for white.
31. Qd6
31.
Rf6! is a much stronger way to attack
the e-pawn
while
protecting the h-pawn. Also possible
here would
be
locking up the pawns with 31. c4!.
32.
Qa6?!
Having
to make the last few moves with about 30 seconds
each,
Tim picked the less accurate of his three logical
choices
here. The important strategy here is
the use of
the
a1-h8 diagonal and that's done by exchanging.
32. dxc5!
was a
fine move. Any other moves allow 32. c4! Locking
up the
pawn structure and making use of the a1-h8 diagonal
a thing
of the past.
32. c4!
33. b3 c3
Of
course not 33. Qxe6 because of 34. Nxc4!.
34. Qd3
34.
Nhg4 is the strongest in the position.
34. Qb4
35. Nhg4!
This is
still a strong move, but it's effect has diminished
over
the past few moves. Stronger yet would
seem to be
35.
Nd7!
35. Kg7
36. Nd7 Rh8?!
After
the game, Tim pointed out to me here a much stronger
defensive
opportunity. 36. Bg6! Prevents any
penetration
by the
queen and after 37. Qa6, then 37. Rfd8 and black's
still
pretty solid.
37.
Qa6!
Even
better might be 37. Qe2! Qxd4 38. Ngf6 c2 39. Rxc2
and
White has an excellent game.
37. Rc6
38. Qa7?
Here,
white made haste quickly, answering with 38. Qa7
after
30 seconds of thought. This isn't a bad
move at
all,
but much stronger in the position is the move 38. Nge5!.
38.
c2??
Not
punishing White in the least. Far
superior is 38. Qd6!
With
pressure on White's passed e-pawn. Now
white has a won game.
39.
Ndf6!
Nothing
short of beautiful. A discovered attack
(and pin)
on the
defensive horse at e7 and new pressure on black's
bishop
at e8. Tim's always quick to see strong
tactics.
39. Qd6
40. Nxd5!!
Pretty. Utilizing the overworked queen and adding
another
attacker
to the pinned knight.
40. Kf8
Forced. Anything else loses terribly. This move releases
the pin
and protects the knight once more.
41.
Nxe7
This is
a fine move. I thought it was the best in
the
position
until Tim pointed out in post-game analysis
41.
Re5!! This move is a very beautiful
move that rips
the
game open tactically all over the place.
41.
Qxe7 42. Qb8
Intending
43. Qe5 with centralization.
42.
Kg7??
Time
pressure caused the game-losing blunder.
Begging
white
to play what he had originally intended to win
material. Better was 42. Qd6.
43.
Qe5+! Kg8?
Still
losing, but better, is 43. Kh7.
44.
Nf6+! Kf8
Still
losing, but better again, is 44. Qxf6.
45.
Nxe8!
Another
discovered attack. He's unleashing them
one after
the
other.
45. Rg8
46. Qf5+
Even
better is 46. d5!, though white is still winning
undoubtedly.
46.
Kxe8 47. Qb5 Qd6
47. Kf8
was better than the text.
48.
d5?!
The
more direct win was 48. Rxc2!!. The
rest of the
game is
self explanatory. In a few cases, Tim
didn't
take
the most efficient way to win or utilize the quickest
checkmate
possibilities, but he was going at about 25
sec. on average per move towards the end.
48. Ke7
49. Qxc6 Qxc6 50. dxc6 Rc8 51. Rxc2 Rc7 52. a3 h5
53. Re5
g4 54. Rxh5 gxh3 55. Rh7+ Kxe6 56. Rxc7 a4 57. Rh7
axb3
58. c7 bxc2 59. c8=Q+ Ke5 60. Rh5+ Kd6 61. Qxc2 hxg2
62.
Kxg2 f3+ 63. Kxf3 Kd7 64. Rh7+ Kd6 65. Ke4 b5 66.
Qc7+
Ke6 67. Qe7 Checkmate 1-0