00043.6.07
Analyzed by Expert Tim Smith
1.e4 e5
2. Nf3 d6 3. Bc4
This is
the Philidor Defense with some unusual lines.
3. Bc4
is perfectly all right, but 3. d4!
offers much
more
possibilities. This is an opening where
white can
get a
big advantage in the center if black's not careful.
The
first way to get an advantage was to play 3. d4.
Again
3. Bc4 is playable.
3.
Bg4?!
Not the
best choice in opening lines. It brings
the queen's
bishop
out much too early. The simple 3. Be7 or 3. Nc6
would've
sufficed. Also, the strong 3. c6! is a
great
way to
take advantage of the fact that white didn't play d4
by
intending d5 himself with a strong mobile center.
4. h3?!
Some
masters of the past have tried this, but with not much
success. This pin is not very strong at all. There's no
need to
immediately tickle it with h3. Still
attempting to
build
up your center by 4. c3 and then d4 was a more
preferable
choice. Also, played here has been 4.
Nc3 with
pressure
on d5.
4.
Bxf3?
A
mistake. The bishop should've backed up
to h5. Now white will get a
strong
opportunity to attack the weak f7 point.
5. Qxf3
Nf6?
Definitely
bad. Much better is 5. Qd7! When the
weak b-pawn
can be
defended by c6.
6. d3?!
You
have sound development, but you're not being aggressive
enough! 6. Qb3! Continued the strong attack (very
similar
to
Morphy - Duke of Brunswick in the Philidor's Defense)
and
punished black for the mistakes of early development
of the
queen's bishop and poor motive for exchanging the bishop.
6. g6?
Bad,
once again, due to the fact it leaves the knight poorly
protected
(in the short term) and the bishop has nothing to
contribute
to the game from that closed diagonal (long term)
unless
a center break would occur. Better was mending the
wounds with
6. Nc6 or, in fact the aggressive 6. c6 once
again,
intending d5 when the situation permits or queenside
expansion
with b5.
7. Bg5!
Development
with tempo. Nice.
7. Bg7
8. Bxf6?! Bxf6
Why
exchange when your bishops are excellent?
9. Nd2
This
move is good development. It leaves
open the option
of
playing c3. The other plan would
involve the d5 square
with 9.
Nc3.
9. 0-0
You
don't want to commit your king until the center is
defined
and you have no weaknesses (g6 is your weakness
here). 9. Nd7 or 9. c6 immediately would be
indicated.
Now the
powerful attack on the h-file and a castle queenside
can
occur. Good strategy would involve
confusing your
opponent
so he doesn't find the correct strategy right away.
10.
0-0-0
Not bad
at all! Slightly better still would be
getting
the
h-pawn rolling immediately with 10. h4!.
10. c3 could
still
successfully be played now to intend a center break.
10. Nd7
A
decent developing move. However, an
attack on the wing
can't
beat a counterattack in the center. 10.
Nd7 isn't
the
most forcing. Better is 10. c6 once
again leaving open
b5 or
d5 if it's allowed.
11. h4!
This
begins to attack the g6 weakness and attempts to open
the
h-file. I'm impressed that each side
saw the tactics
involved
in a casual yahoo game. Of course, now
not 11. Bxh4?,
then
12. Qh3! (with an x-ray attack on h7) c6 13. Qxh4 Qxh4
14.
Qxh4 and a decisive material advantage with still some
hope
for attack on the h-file.
11. Bg7
Required
is a central counterattack with 11. c6, there
might
follow 12. h5 g5 13. Kb1 b5 14. Bb3 Nc5 and white
has his
own problems.
12. h5
h6? 13. hxg6!
Very
nice. The opening of the h-file is deadly, while the
f7 pawn
is being massacared.
13.
Nf6?
Other
moves also lose. 13. Qf6 14. Bxf7+! Kh8
15. Qh3 Rfd8
16. Qe3
and white's obviously winning. If 13.
Qe7, then
14.
Bxf7+! Rxf7 15. gxf7+ Qxf7 16. Qg3 and white's winning.
14.
Rh2?!
Here
you missed 14. Bxf7+ with a won game. However, you
still
have a strong kingside pressure.
14. d5
Good
defense! Counterattacking in the center
is the way
to
refute a wing attack.
15.exd5?!
Here
you missed the intermezzo check with 15. gxf7+! Which
opens
the crucial diagonal to the black king.
After
15.
gxf7+, then 15. Rxf7 16. exd5 Qd6 17. Qg3! (threatening
Rxh6)
and you have a winning initiative.
15.
fxg6 16. d6+
16. Qg3
was preferable and much more threatening, followed
by 16.
Kh7 17. Rdh1 Nxd5 18. Ne4 with threats of Ng5+ hanging
in the
air. This position would be very
uncomfortable for
Black.
16. Kh8
17. Rdh1
In this
position also, 17. Qg3 would make Black pay the piper
quicker.
17.
cxd6 18. Qxb7 d5??
This
loses outright. Much, much better where
black is still
in the
game is 18. h5. Now White can play the
strong rook
sacrifice
19. Rxh6+ Kg8 (if Bxh6 it's mate in a couple)
20.
Rxg6 Rf7 (the only move) 21. Rh8+! Kxh8 22. Qxf7 Qg8
23.
Rxf6 and white has an easily won game.
19.
Bb5?
Definitely
a blunder. The rook sacrifice wins more
than a
piece
for nothing. This gives black real counter chances.
For
instance 19. Ng4! which snatches back the initiative
and
protects all of white's threats or the text.
19. Rb8
20. Qa6?
Once
again, 20. Rxh6+ would seem to be in order.
Now black
has the
advantage.
20.
Rb6?!
Black
doesn't capitalize immediately which he could've done
with
20. Ng4! followed by 21. Qg5 with advantage.
21. Qa4
Ng4??
Of
course, this just loses a piece now that the white queen
is on
a4.
22.
Qxg4 Rxb5???
21. Ng4
DID lose a full piece. The reason is
because 22. Rxb5
leads
to a forced mate! Definitely required
here was 22. Rxf2
and
black is still barely hanging on, though a piece down.
White
can force a checkmate with 23. Rxh6+! Kg8 24. Qxg6 Qh4
25.
R1xh4 Rxf2 (there's nothing else) and 26. Rh8 Checkmate.
23.
c4??
A grave
error, not winning the game at the earliest moment.
In
fact, this once again gives Black counterchances.
23.
dxc4???
Another
blunder. 23. Rb6 was a required move
here. White now
has the
same forced mate mentioned before. 24.
Rxh6+ Kg8
25.
Qxg6 Qh4 26. R1xh4 Rxf2 27. Rh8 Checkmate.
24.
dxc4?
Turning
the tables towards black once again.
This game's
becoming
a see-saw action.
24.
Rc5?
Once
again, giving white a mate opportunity, though it's
very
detailed calculation. 25. Rxh6+! Kg8
26. Qxg6 Rxc4+
27.
Nxc4 Qg5+ 28. Qxg5 Rb8 29. Rh7 Rb7 30. Qd8+ Kf7
31.
R1h6 Rxb2 (nothing else) 32. Nxe5 for the beautiful
checkmate.
25.
b4??
Not
playing through the winning line once again.
25.
Rc7?
Allowing
26. Qxg6!.
26. c5?
This
gives black hope again. This appears to
be toying
of
emotions.
26.
a5??
Still
allows white to take on g6.
Observe: 27. Qxg6 Rff7
28. Ne4
Qf8 29. Ng5! Rxc5+ 30. Kb1 Rc1+ (every single other
legal
move on the board is mate very interestingly!)
31.
Kxc1 Qc8+ 32. Kb2 Rxf2+ 33. Kb3 Kg8 34. Rxh6 a4+ 35.
Ka3
Qc3+ 36. Kxa4 Qc2+ 37. Qxc2 Rxc2 and the b-pawn marches
forward
for the checkmate. This calculation is
less
impressive
then it looks. There are almost all
checks
or
forcing moves involved and it's much easier to calculate
deep
variations with forced moves involved.
27.
Qe6??
Handing
his opponent counterchances again.
27.
axb4 28. Rxh6+
Finally
seeing the move that was begging to be played
forever. Still, 28. Qxg6 was still more forcing.
28.
Bxh6 29. Rxh6+ Rh7 30. Qxe5?
30.
Qxg6 adds to the pressure and doesn't let black slip
in more
defensive opportunities.
30.
Rf6??
This
hands the game to white again. 30. Qf6
was black's
only
chance.
31.
Rxh7+?!
Missing
the punishment for Black's last move which is 31. Rxg6!.
31.
Kxh7 32. Ne4 Rf5 33. Qh2+ Rh5 34. Qf4 Rh1+ 35. Kb2 Qd4+
36.
Kc2???
Losing
the game to an accidental forced mate.
36.
Qd1+! 37. Kb2 Qb1 Checkmate 0-1
This
was a topsy turvy game that I'm assuming was due to
time
trouble on yahoo. You both play rather
decently through
the
opening, though some lines were less than the best
choice
of theory. However, you need to work on
tactics
and
exploiting weakening moves by your opponents king.
Overall
a good game.