00044.6.08 Analyzed by Candidate Master Daniel Waite

 

1.  Nf3    d5    2.  d4     e6    3.  c4     c64.  Nc3

   Nf6   5.  e3     Bb4   6.  Bd2    0-0 7.  a3    

Bxc3  8.  Bxc3   Ne4   9.  Rc1    Nxc3 10. Rxc3   Nd7

 

 

(I am going to assume that you are familiar with the

Opening you are playing.  It is interesting that it

has taken so many twists.  That is why I think that 1.

d4 openings are so fun!  At this point it begins to

look like Black does not know how to transition into a

playable middle game.  The QB is going to be a

liability.  A "bad" Bishop.  Black should have played

10…b6.  Missing this idea insures that from here out

the Black position will deteriorate.] 

 

11. Bd3    Nf6   12. 0-0    Bd7 13. Ne5   

 

[With the "Bad" QB at d7 the e5 square is as secure as

it can be in a chess game.  Consider the stronger idea

of 13. Qc2 and building pressure along the c - file.

By missing this, you almost allow Black into the game.

 Some fancy footwork on the Kingside rescues the game

from oblivion.  Black's passive play also helps.  On

13…Qc7, 13…Qe7, and 13…Rc8, the idea is to play Rc1

and b4 with an eye on playing e4 / c5.  This position

is theoretically won for White.  However turning

theory into a solid point is a different matter.] 

 

13…Qc7   14. Qf3    Qb6  

 

[Black is passively straying from anything that

resembles an idea.  Time to tighten down the

thumbscrews!]

 

15. Rc2    a5

 

[Once again Black chooses a passive move.  Personally

I think that 15…c5 is black's last chance at gaining

an active game at the cost of a pawn.  The fun part of

this idea is that Black should gain a passed but

isolated d - pawn.  With the Queen's on the board it

looks awfully drawish.  But before we awfulize Black's

play, remember that this is probably a matter of

personality.  Personally, I'd rather fight in the open

than get trapped like a rat in a corner.  Black does

not give White anything to think about.  However, that

is a strategy that almost works.  It is hard to stay

focused when the opponent wonders aimlessly.  The test

is to know when the opponent is "baiting" or

"shoulding."  ("Oops, I SHOULD have done that, no wait

maybe I SHOULD do this…")  You learn the difference by

reading the board, not by believing your opponent.]

 

16. Rd1    a4    17. Qh3    Rfd8  18. Qh4  

 

[Nice.  This is a move worthy of a Master.]

 

18… Qc7 19. f3     h6    20. c5     Rdb8  21. Rdc1 

b6

 

[Finally, your opponent's lack of focus has become

your problem.  This move slyly turns the game around

almost instantly begins to give Black possibilities.]

 

 22. cxb6   Rxb6  23. Qe1    Qb7   24. e4    

 

[Ouch.  O.K. you have the idea of what you want to do

down.  However there are certain concrete

consideration that need to be checked.  In this

instance 24…Rxb2 should give Black counter chances and

hope that liquidation will bring peace.  25. Nxd7 Rxd7

26. Rxc6 dxe4.]

 

24…Be8

 

[A vary Karpovian idea!  I like it.  The position

feels dead even at this point.]

 

25. exd5   exd5 

 

[Interesting choice.  This position is worthy of

further consideration and debate.  I think that Black

capture with the "wrong" pawn.  Consideration: the

"backward" (read weak and undefendable c - pawn), the

shattered pawn structure, the give away of the e -

file.  On the other hand Black does free the entombed

Bishop - it's still "bad" but it is free.  However

this is an ugly choice for Black to make.  The other

way would surrender the c - file and lose control of

c7 after Qa5!  Which is worse?  "Wisdom is proved

right by her children."]

 

26. Qe3    Rb8 

 

[An interesting confusion of the position can occur

after 26. Rxb2.  At this point Black has no play,

having drifted back to passive wondering.  After the

trades, Black has the R,B, + P - vs - Q.  Did I

mention the Bishop was "bad?"]

 

 27. h3     Qc7 28. Re1    Bd7  

 

[For those who are wondering, the move 28…Bxb2 looses

to 29. Rxb2 Rxb2 30. Ng4!] 

 

29. Qf2    Rb3   30. g4     Qb7 31. Ree2   Be6   32.

Qe3    Bd7   33. Qd2    Qc7 34. g5    

 

[Just when Black thought he was safe…. Black blasts

the Kingside open.  Now the missing e pawn will be

fatal.]

 

34…hxg5  35. Qxg5   R3b6  36. Rg2   

 

[You give Black the wages of playing a passive game!

Kudos.  From this point on Black can only prolong the

agony.]

 

36…Ne8  37. Bh7+  

 

[Also to be considered is the move 37. Qh6.  I try to

teach my students to play the most forcing move.

Generally this will be a check.  You have chosen

wisely.]

 

37…Kf8   38. Qf4    Ke7   39. Qxf7+  Kd8 40. Rge2 

Qd6   41. Bf5   

 

[Nice, you carefully avoid trades an build pressure.

At the same time you are doing a bit of "baiting"

yourself.  41…Bxf5 42. Nxc6+ Qxc6 43.Rxe8+ Qxe8

44.Qc7++.  I enjoy a good set up.  This is the second

time the Bishop has offered itself up to martyrdom!]

 

Nf6   42. Nxd7   Nxd7 43. Re8+   Kc7   44. Bxd7   Rxe8

 45. Bxe8+  Kd8 46. Kg2   

 

[Possibly stronger is 46.Qxg7.  It defends against the

check and sets up the Q/R mate on the back rank.  If

46…Qe7, White enters the end game with the

overwhelming odds of plus B and 4 pawns.  If 46…Kxe8

47. Re2+ Qe5, it's mate in three.  If 47…Kd8 48. Qg8+

Kc7 50.Qf7+ and White invest the Rook for Black's

leading lady.  Here is personality at work.  I prefer

to go into crushing endgames when I get the chance.

Remember "Chess 101."  First, gain a winning

advantage.  Next, trade into oblivion.  Always,

squelch counter play.  The quickest and surest way to

do this is to nail the opponent down to a hopeless end

game.  The rest of the game is mopping up.]

 

46…g5    47. Qg8    Kc7   48. Qxg5   Kb7 49. Qg4  

Kb8   50. Qg3    Qxg3+ 51. Kxg3   Rb3 52. Bxc6   Rd3 

53. Bxd5   Rxd4  54. Bc6    Ka7 55. h4     Kb6   56.

h5     Ka5   57. f4     Rd3+ 58. Kg4    Rd8   59. Rc4

  Rd2   60. Rb4    Rc2 61. Bxa4   Rg2+  62. Kf5    Rh2

  63. Kg6    Re2 64. h6     Rg2+  65. Kh7    Rf2   66.

Be8    Re2 67. Bg6    Rd2   68. Kg7    Rd7+  69. Bf7 

 Rd8 70. Re4    Rd2   71. Re5+   Kb6   72. Re6+   Kc7

73. h7     Rh2   74. Rh6    Rg2+  75. Kf8    Rxb2 76.

h8=Q   Rb8+  77. Be8    Rb5   78. Qg7+   Kb8 79. Bxb5

 Kc8   80. Ba6+   Kd8   81.Rd6++

 

[Suggestion for improvement:  Tighten up the

positional aspect of your game.  You seem to have

tactics down but you also seem to drift when nothing

tactical is available.]