00047.6.16 Analyzed by Expert Tim Smith

 

1.  Nf3  d5   2.  d4  c5  3.  dxc5

 

This is the King's Indian transposing into the Krause variation of the

Grunfeld Reversed.  c5 is an aggressive move attacking your center.  Dxc5 is playable if you get all your development done in quick fashion, but it's generally not good to surrender the center.  Much more aggressive and to the point is c4 transposing into the Tarrasch variation of the Queen's Gambit which is a much more aggressive attacking line for you undermining his center.  As occurred later in the game, he possessed powerful center pawns which he could've used to his advantage if he chose.

 

e6   4.  Bf4  Bxc5  5.  e3  a6?

 

3....e6 by your opponent was a mistake.  He could've and should've kept up with development of his king knight to f6 giving his queen pawn strength with a developing move and also taking command of your K4 square.  Rather than the text, you should've considered playing  4.  Be3 with the idea of fianchettoing your king bishop and retaining the extra pawn.  Notice this will prevent black's king bishop from taking control of that powerful diagonal that you tried to get him off later in the game.  After Bxc5, you played correctly by e3, but life's not easy for you.  You have what is known as a pawnless center, meaning no pawns on the fourth rank.  Your opponent's fifth move was a blunder.  He should've continued with the more logical Nf6 once again.

 

6.  Nc3  Bd7  7.  Ne5 

 

Generally, it's not a good idea to move the same piece twice in the opening, when you can bring the king bishop out and castle.

 

Nc6  8.  Nxd7  Qxd7  9.  Na4?  Bb4+

 

Nxd7 is not a beneficial exchange for you because you're trading your knight for Black's bad bishop (bishop of the same color squares as his pawns are occupying).  Na4 was an error because you can't chase the bishop off that diagonal and because it's never a sound idea to attack a piece that can move away unless it's for tactical reasons (decoy and deflection).

 

10.  c3  Ba5  11.  b4?  Nxb4??  12.  cxb4  Bxb4+  13.  Ke2  Nf6  14.  f3  e5?

 

Black has no merit for giving up a piece with 11....Nxb4; he simply gives you a material advantage.  Castling is prime in importance in the opening to get your king to safety.  After 13.  Ke2, you are feeling the effects of 7.  Ne5 (moving the same piece twice instead of preparing to castle via Be2 etc.) which you played earlier.  Black should've castled on his 14th move rather than sacrificing another pawn for no apparent reason.

 

15.  Bxe5  Qe6  16.  Bd4  0-0  17.  Rb1  Ba5  18.  Kf2  b5  19.  Nc5

 

Now you possess a half-open b-file with a rook controlling it and a powerful knight that cannot be chased away by pawns.  Notice you put pressure on a pawn that can't move at the moment (his a6 pawn).  That simply limits his rook's abilities to a passive defender.

 

Qe7  20.  Bd3  Rac8?  21.  Nb3??

 

20......Rac8 was an unwise move because it hung his a6 pawn, better for him was Rfc8.  You could've taken advantage of his mistake by 21.  Nxa6, where black responds  21.....Bc3  22  Rxb5  Bxd4  23  exd4  Qa7  24  Qa4, which wins two pawns and you have a much better position.

 

Bb4  22.  a3?  Bd6  23.  g3  Nh5?  24.  Re1  f5?  25.  Rc1  Rce8?

 

22.  a3 simply offered a pawn to Black which he could've taken on two

occasions to create two passed pawns.  23....Nh5 was poor by black because he could've and should've responded with 23....Bxa3, again creating the passed pawns.  24.....f5 was Black's second missed chance.  25.....Rce8  moved the same rook again when he should've simply responded with 25.....Rxc1.

 

26.  Nc5  Qg5  27.  Rg1  f4  28.  exf4  Bxf4?  29.  gxf4  Qh4+?  30.  Kg2  Nxf4+  31.  Kh1  g5  32.  Bf2??

 

Black should've played 28....Nxf4 instead.  Then, 29.....Qxf4 would have been a much better continuation for black compared to 29....Qh4+.  32.  Bf2?? just loses a piece to 32....Qxf2! in which he wins a piece back and has an attack going.

 

32...Qh5??  33.  Bg3?  Nh3?  34.  Rf1  Re3?  35.  Be2?  Nf4

 

32....Qh5?? was a simple blunder.  He should've taken your bishop without a blink of an eye.  Then, instead of 33.  Bg3?, you should've played  33  Nxa6  Nh3 34  Rf1  Nxf2+  35  Rxf2  Qf7  36  Rg2  h6  37  Bxb5, which wins two pawns.  Black should've responded on his 33rd move with 33....Nxd3  34.  Qxd3  Qxf3+  35.  Qxf3  Rxf3, keeping the game equal and trading down to an endgame where his passed pawns would've ruled the day (two pawn majorities and a passed pawn in the center).  Then instead of  35.  Be2?, you could've won another pawn via  35.  Qb3  Kg7  36.  Qxd5  Rfxf3  37.  Be5+  Kh6  38.  Rxf3  Rxf3  39.  Nxa6.  Another possible continuation that would win you a pawn might be  35.  Qb3  Rexf3  36.  Qxd5+  Qf7  37.  Be4  Rxf1  38.  Rxf1  Nf4  39.  Qxf7+  Rxf7  40.  Nxa6 with a good position to win the b-pawn as well.

 

36.  Bxf4  gxf4  37.  Rg1+  Kf7  38.  Rg4  Qe5?  39.  Nd7!  Qb2???

 

38.....Qe5 was bad defense of the pawn for the reason you exploited in move 39.  He should've played   38.....Ke7.  39....Qb2??? was a grave mistake in which you could've won the game by forcing checkmate in 8 moves via 40.  Qxd5+  Ke7  41.  Qc5+  Kd8  (If Kxd7 it's mate in 6)  42.  Qc8+  Ke7 (forced)  43.  Qxf8+  Kxd7  44.  Qf7+  Kd6  45.  Qc7+  Ke6  46.  Rc6+  Kf5  47.  Qxf4++  With perfect play by Black, you could've had a forced win in 8 moves.

 

40.  Rxf4??  Ke7  41.  Rxf8??  Rxe2  42.  Qg1  Rxh2+  43.  Qxh2 (forced) 

Qxc1+  44.  Qg1  Qh6+  45.  Qh2  Qc1+  46.  Kg2  Qg5+?

 

40.  Rxf4? was a mistake because you could've had a forced mate.  41.  Rxf8?? was an error because you could've simply won the rook with 41.  Nxf8.  46.....Qg5+? was an error by your opponent because 47. Qg3  Qd2+  48.  Kh3  Qh6+  49.  Qh4+  Qxh4+  50.  Kxh4  Kxd7  51.  Rf6  a5  52.  Rf7+  Ke6  53.  Rxh7 which results in captures to bring you to an endgame with you more than a piece up in material.  He should've played  46.....Qd2+  keeping the captures to a minimum.  The reason is because it's generally not good to trade down when you're behind in material because it will lead to a lost endgame.

 

47.  Kf2?  Qd2+  48.  Kg3  Qg5+  49.  Kf2  Qd2+  50.  Kg3  Qg5+  51.  Kh3  Qh6+  52.  Kg2  Qd2+  53.  Kh1  Qe1+  54.  Qg1  Qh4+  55.  Qh2  Qe1+  56.  Kg2  Qd2+  57.  Kg3??  Draw by 3-fold repetition.

 

You absolutely do not want to draw when you're ahead in material, though I can understand that it's hard to remember all the positions you've played twice after so many moves.  You had a superior position in many instances in this game, but you should try to learn to exploit your opponent's weaknesses and open up your mind to tactical possibilities.  Good overall game.