00048.6.18 Analyzed by Expert Tim Smith

 

1. e4  c5  2. Nf3  d6  3. b4  cxb4

 

The Sicilian Defense Wing Gambit Deferred is a rare line

in the Sicilian because both sides would end up with a

slightly poor position in their different respects with

long-term advantages siding with Black.  The natural 3. d4

is a much better response for white increasing his advantage

in central space while not making any positional or tactical

compromises. 

 

Now Black has two options.  1.  He should try to retain

the extra pawn, which is not a difficult task to do in

this variation making it a slightly incorrect gambit

(not as bad as the Morra though) or 2.  He should attempt

to gain development and initiative with Nf6 (the stronger

line - for details, look at annotation about move 4. Nf6).

 

4. d4  Nf6  5. Nbd2  g6?!  6. Bb2?  Bg7

 

Immediately, White claims the black central squares as his

with 4. d4.  He intends maximum piece deployment and speedy

development, while gaining space. Arguably, it's the best

move on the board.

 

4...Nf6 a move earlier, declining the gambit, was probably

a stronger opening line theoretically as opposed to the

accepting of the gambit.  Typically the best way to refute

a gambit is to accept it as you did, but not if you can

gain so much time, development and static advantages in pawn

structure that you can create a won game before the opening

ends.  Observe: After 3. Nf6, a line might be  4. bxc5 Nxe4 

5. cxd6  Nc6  6.  Bd3 (required in order to keep black's

advantage in time less felt and because the queen's bishop

can come out actively on b2, not requiring the movement of

the d-pawn)  Nf6  7. Nc3  e5  8. d7+  Bxd7  9. 0-0  Bd6, and

you have an advantage in time (2 tempi as black!) with open

lines, attacking chances, and an advantage in pawn structure. 

A master would typically consider those advantages unrealistic

with perfect play by white, but it's very achievable after

3...Nf6 in this opening variation which is a main reason

this line hasn't been analyzed in depth over the years. 

But, since you accepted the gambit on move 3, 4. Nf6 was

a logical and required move.

 

I question your idea at move 5, not just the specific move

you made.  It's not a bad idea certainly.  A fianchettoed

bishop is needed in the Dragon Variation of the Sicilian

to coordinate a queenside attack, but in this precise

position, due to all the open lines not usually there as

well as a pawn you're now trying to hold on to, 5. e6 would

seem more logical setting up a Scheveningen-type formation,

the purpose being mainly to allow the queen's knight to

come out without being harassed, which otherwise would occur

by Bb5 and d5.  Observe the resulting position after you

play 5. e6 with the following line:  6. Bd3  Be7  7. 0-0 

0-0  8. Qe2  Nc6  9. Bb2 (mainly threatening 10. d5 with

the unleashing of a dangerous bishop harping on the king) 

d5  in which you're successfully defending your b4 pawn

remaining a pawn ahead, while now possessing the c4 outpost

on your half-open c-file.

 

6. Bb2  was the first positional blunder by white.  White

should've put the question to the limiting pawn by Rb1 and

an eventual a3 because it's not easy to defend it after your

faulty 5th move.  Another reason it's important to eliminate

that annoying b-pawn is to allow him to advance to c4

increasing his spatial plus.  The text is a move without

specific purpose.  It's unclear yet where the queen's bishop

should reside.  Also, later in the game in order to activate

that bishop, it requires giving up control of e5 with a pawn

as well as loses time by not attacking with the advance.

 

7. Bd3  0-0  8.  Qc1?  Bd7?  9. d5  e6  10. Bc4  exd5!

 

      7. Bd3 is a typical developing move adding pressure

on the center.  It isn't the best one, however.  In this

position, e2 is a much better post for the bishop.  The

advantage at e2 is one of avoiding the cramp that d3 entails

and the supporting eventual kingside expansion via h4-5

destroying black's fianchettoed position.

 

8. Qc1 was an extremely questionable move by your brother. 

It doesn't seem to have any active plan associated with it

at all according to his next moves.  I'm not sure whether

he played it to unpin a possibly pinned knight at f3, to

push the c-pawn (a good plan, but a bad first move to carry

it out), or to clear d1 for a different piece.  Whatever

his initial thought was with that move, if he had any, he

didn't follow up.  Much better is a3 or castling immediately,

which continue to undergo a plan.  Observe the resulting

position after this line:  8. a3  bxa3  9. Rxa3  Nc6 

10. 0-0  Nb4  11. Be2.  Things look about as decent as

they can with white after his previous play.

 

8. Bd7 was your first major strategically related mistake. 

D7 is the worst square for the queen's bishop.  This is a

passive and hindering move as opposed to 8. Nd7 the ideal

move for the situation.  Even 8. Bg4 had its own merit. 

The reason 8. Nd7 would be preferred is because it allows

for the excellent queenside play including the moves:  a6,

b5, Bb7, Qc7, Rc8, Nb6 following with Nc4 supported by the

b-pawn and heavy pieces on the c-file.  Another major plus

of having the heavy pieces on the c-file is the pressuring

of white's backward c-pawn.  Bd7 hindered the plan the board

wanted you to play.

 

9. d5 was a poor choice of move by white.  First off, he

wrongly developed his bishop to b2 earlier in the game making

it a handicap that he's trying to get rid of now, secondly,

he's wasting time trying to activate it, lastly he gave up

control of the important e5 square with a pawn.  Much better

was the obvious 9. 0-0.

 

It's good that you played by principle (opening up the

position when your opponent hasn't castled), but it leads

to a dead end since he can castle with one move at any

time.  Better was Na6 trying to get your rooks into play

and protecting your pawn that you're trying to hold onto.

 

Instead of moving a piece twice in the opening by 10. Bc4,

white should've taken his "reasonable" opportunity to castle!

 

11. exd5?  Re8+!  12. Kf1  b5  13. Bd3 Nxd5  14. Bxg7  Kxg7

 

11. exd5 was a poor move.  10. Bc4 would've been a tiny bit

more reasonable if he would've captured d5 with it.  After

11. exd5 white's game starts to go downhill.

 

11. Re8+ is making powerful use of the e-file to white's

demise.

 

Still better than 12. b5 is 12. Na6 getting the rest of your

forces into the battle.  Again, instead of 13. Nxd5, 13. Na6

was once again indicated.  The "material advantage" after

what you played was only illusory and it also allowed white

to swap black-squared bishops weakening your king. 

 

15. Qb2+  Kg8  16. Be4  Bc6  17. Bxd5  Bxd5  18. Qxb4  Qf6

 

15. Qf6 was preferable to the text.

 

Preferable to 18. Qxb4 was a3 still winning the pawn,

however also un-isolating the a and c pawns.

 

19. Re1  Rxe1+  20. Nxe1  a6  21. h4  Nc6  22. Qg4  h5 

23. Qh3  Bxa2

 

Much better than 19. Re1 was Qd4, because it attempts to

trade heavy pieces and gain the initiative after white

retakes with the knight because it compels black to do

something about the hanging pawn.

 

Instead of 21. h4, your brother should've looked to the

other wing of the board and played a4 attempting to isolate

your a-pawn after the trade.

 

Better than 22. h5 was Qa1 taking advantage of him not

retreating the Queen to b1 on his 22nd move.

 

23. Qh3 was an incorrect retreat.  You shouldn't back

you queen into the edge.  She needs to be centralized. 

23. Qe2 was indicated, taking control of the open e-file

and preventing black's rook from doing the same.  In

response, 23. Re8 (remember, chess is a team game!) was

better than 23. Bxa2.

 

24. Qf3  Qxf3  25. Ndxf3  Re8  26.  g4??  Bc4+!  0-1

 

24. Qa3 was better than the text because it's generally

a poor idea to trade pieces being down in material.

 

25. Re8 wasn't as forcing as the immediate Bc4+.  You

were probably setting up the trap that white fell into,

but you should play the most forcing moves.

 

26. g4  was the game-losing blunder.  White went two more

pawns down and could never recover.  In case anyone was

wondering, the line to win the extra material would be: 

26. Bc4+  27. Kg2  hxg4  28. Nh2  Bd5+  29. f3  gxf3+ 

30. Nhxf3  Nd4  31. Kg3  Rxe1  32. Rxe1  Bxf3 and white

loses two more pawns.

 

You both played very decently against one another for not

playing each other in 30 years.  Some tips to remember are

not to blindly gain material when you can gain plenty of

time and development, develop a piece one time in the opening

to the best square (remember Bd7?), and try to work with your

strategical game a little bit.  Good overall game.