00050.6.20
Analyzed by Candidate Master Daniel Waite
1.d4 d5
2.Nf3 Nf6 3.c4 dxc4 4.Nc3 c6 5.a4
[Not 5.e4? b5 6.Ne5 (6.d5?? b4) 6...b4]
5...Bf5
6.e3 e6
[Black
heads for a Slav/Orthodox complex.]
7.Bxc4
Bb4
[This
move makes sense but the Bishop does not belong
here in
this set up. The Bishop will go to d6
and the
Queen
Knight will plant itself on d7. The Queen Rook
will go
to c8 and then Black will hammer the White
center
with c5. The traditional idea is to get
the
Rook to
c2 and then stack the heavy pieces on the c -
file. This tends to be a very effective strategy
for
Black. In essence Black wastes a move. This is a
common
problem for computers. The machine generally
calculates
without a long term plan.]
8.0–0
0–0 9.Bd2 Nbd7 10.Ne2 Bd6
[Black
is beginning to put the pieces where they
belong. White must now generate some offense.
Typically
White will want to do one of two things.
White
will want to launch a "minority" Queen side
attack
using the two pawns supported by pieces against
the
three Black pawns. The other idea is to
simply
play in
the middle. If we do a "point
count" on the
central
squares we get this: For White, on d5 =
1
point,
on e5 = 2 points, on d4 = 3 points, on e4 =
zero
points. Total = 6 points for White on
central
control. For Black, d5 is attacked/controlled 3
times,
e5 gains 2 points, d4 is good for zip, while e4
nets
two more points. Total for Black would be 7
points. Thus Black has a slight edge in the center.]
11.Ng3
Bg6 12.Nh4
[While
nothing is objectively wrong with this move,
I'd
like to see something aggressive from my students.
Personally 12.b4 and the beginning of the
"minority"
attack
looks appealing.]
12...Be4
13.Nxe4 Nxe4 14.Nf3 c5
[This
is known as a "lever." The
threatened exchange
forms
an advantage at that spot for the one who
created
it. Meanwhile the one who liquidates it
generally
is at the disadvantage. Thus, Black will
want to
create as much pressure on d4 and the c - file
before
liquidating the lever. This is one of
the
"subtleties"
of pawn play. Another way to do this
with
advantage
would be to play 14...Rc8 first. For
instance,
14...Rc8 15.Qc2 Nxd2 16.Nxd2 c5 17.Ne4 Bb8
18.Rfd1
cxd4 19.Rxd4 Be5 20.Rd2 Qc7 21.Ng3 Nb6 22.Bd3
Qxc2
23.Rxc2 Rxc2 24.Bxc2 Rd8. And Black pulls off a
small
advantage due to better central control and
active
pieces.]
15.Bc3
Nxc3
[Interesting
contradiction in chess ideas.
Technically
White has managed to exchange off the
"bad"
Bishop, almost unforced. Yet if it had
been
allowed
to exist on c3 then Black might have been
faced
with a very dangerous threat down the a1 - h8
diagonal. Black's choice is a practical one but it
has an
ugly down side. Assuming that Black
makes the
trade
of pawns at d4, to open the c-file,
then White
will
have two central pawns to Black's one.
This
should
help White to control the center in the long
haul.]
16.bxc3
Nb6 17.Bd3 cxd4 18.cxd4 Qe7 19.Qc2 f5?!
[Creating
a long term weakness. There is a
"hole"
at e5
and a "backward" pawn on e6.
White should try
to
immobilize the pawn on e6 then "stack the attack"
(a.k.a.
the "HackStack Attack" for younger players) on
e6.]
20.e4
[White
completely misses the opportunity. Not
only is
this
not good, it's close to a blunder. One
of the
problems
with the move, other than missing a golden
winning
idea, is that it gives a center pawn away for
a less
valuable f - pawn. The other problem is
that
it
flips the weak pawn possibilities if White
exchanges
on f5. You must have been looking at a
concrete
tactical idea at this point. However,
tactics
do not work if you do not have positional
justification.]
20...Rac8
21.Qb3 fxe4 22.Bxe4 Bf4
[An
interesting attempt to control the c-file.
A
little
to late.]
23.Qd3
[Missing
the stronger 23.a5 Nd5 24.Bxd5 exd5
25.Qxd5+
Qf7
26.Qxf7+ Rxf7 27.Rfe1 Rd7 28.Re4 Bd6 29.Rae1 Kf8
30.Ng5]
23...g6
24.g3 Bd6
[Back
to the computer's lack of understanding why it
is
doing what it is doing. 24...Bh6 at least tries to
hold
the c - file.]
25.h4
Nd5 26.Rac1 Nf6 27.Ng5
[Nice.]
27...Rxc1
28.Rxc1 h6 29.Nh3 Nxe4 30.Qxe4 Qf7 31.f4
[I like
31. Re1, stacking the attack on the weak
pawn.]
31...Rd8
32.Nf2
[Now
the hard work of making your minor piece better
than
you opponents minor piece. Pawns on
both sides
favor
the Bishop. However the Bishop can only
strike
on one
color. This is the Fischer style endgame that
worked
so well for him.]
32...Kh8?
33.Nd3 Qf5 34.Re1 Rg8 35.Kg2
[I
like! I like! Anticipating the endgame, your
Monarch
heads for the center where it will become the
"Monster
that made the other King look silly."]
35...Qd5
36.Kf3 Rc8 37.Qxd5 exd5 38.Re6
[Sweet! In dealing with isolated pawns, block from
the
front and attack from the side or from behind.
The
added bonus - winning a spare pawn.]
38...Rc3
39.Ke3 Rc6 40.Rxg6 Kh7
[Here
is where the Knight just happens to be in the
right
place at the right time. I'm sure you
noticed
the
check on f4 would win the Rook on g6 if the Knight
was not
able to capture on f4! 40...Bxf4+
41.Nxf4
Rxg6
42.Nxg6+ Kg7 43.Nf4 Kf7 44.Nxd5 etc...]
41.Rf6
Kg7 42.Rf5 Rc7 43.Rxd5 Be7 44.Nc5
[Arguing
with success is difficult but h5 is more
controlling. The fork at e6 looks tantalizing but
this is
the type of move that computers do not miss.
Try not
to rely on traps. Definitely do not
assume
your
opponent will miss the correct move.]
44...Kf7
45.Ke4 b6 46.Rd7 Rxd7 47.Nxd7 Kg7 48.Kf5 h5
49.Ne5
[Ouch,
missing Ke6. There is a point where "everything
wins." It is nice to be in this position but do not
get
lazy. Cheap draws (or victories) can be
found
when
the opponent naps. Better was, 49.Ke6
Bb4 50.f5
Kg8
51.f6 Ba3 52.d5 Bb4 53.Ne5 Kh7 54.d6 etc...]
49...Bb4
50.d5 a6 51.Ke6 Be1 52.g4?
[Ok
once more. Passed pawns dream about become Queens.
Generally push them, push them, push
them. At this
point
both 52.f5 and 52.d6 are stronger.]
52...hxg4
53.Nxg4 Bxh4 54.f5 Kf8??
[The
question mark is for playing on in a hopeless
situation. No better is 54...b5 55.axb5 axb5 56.f6+
Bxf6
57.Nxf6 b4 58.d6 b3 59.d7 b2 60.d8Q b1Q 61.Qc7+
Kg6
62.Qg3+ Kh6 63.Qh4+ Kg7 64.Ne8+ Kg6 65.Qg4+ Kh6
66.Qg7+
Kh5 67.Nf6+ Kh4 68.Qg4#]
55.d6
b5 56.f6 (1 - 0)
[The
computer finally reaches it threshold of pain and
does
the only sensible thing. Nice job. Prescription
for
improvement: First, your Endgame play
is weak. As
you get
stronger (and your opponents get stronger)
this
will become a critical component of your game.
Also it
is a way to clip stronger players, if you can
get to
a superior Endgame. Most players focus
on the
Opening
and Middlegame but if you get to the Endgame,
you'll
acquire a nice collection of scalps. Second,
either
switch to playing 1. e4 (good idea if you are
under
1500) or burn the midnight oil on the positional
aspect
of the game. This game was positional,
and you
did
well for the most part. If you can
major on this
and
become the most boring chessnut in your neck of
the
woods, people will fear playing you.
Once you get
the
positional ideas down, then you can work on the
tactical. Generally the tactical aspect of the game
is
easier because it involves learning patterns and
does
not take much planning. It is one thing
to
capitalize
on an opponent's mistake, it is another
(much
more satisfying event) to create the mistake
that
leads to the wonder combination. If
this doesn't
appeal
to you watch a cat the next time it hunts.
The
cat
doesn't mind the time it takes to stalk its
prey. Nor does it have any scruples about playing
with
its helpless opponent before turning it into
food. Just remember it's a game. When the cat's
target
gets away, it just stretches and looks for a
shady
spot for a nap. "Go thou and do
likewise."
Finally,
take the batteries out of the computer and
use it
to hold something down. They are fun to
play
now and
then but they will not help your game.
In fact
they
will probably train you in some very bad habits.
With
the availability of the Internet there is someone
available
somewhere at all times to play.]