00053.6.24
Analyzed by Candidate Master Daniel Waite
1. e4
e5 2. Nf3
Nc6 3. Bc4
h6
[This
is a wasted move because the primary objective of the opening is get your
pieces to useful squares as soon as possible.
Time can be a decisive, depending on how you use it.]
4. c3
[The
Giuoco Pianissimo. The idea is to play
a quiet controlled game.
Unfortunately
many underestimate the potential of quiet moves and quiet
games. This is fine if you understand the options
and what you are choosing. For instance 4.0-0 is strongest and 4.d4 is
interesting. Also playable is 4.Nc3 but
this leads down some very sharp lines.]
4…Bc5
[I
don't like this move. It certainly
develops a piece but it does not stop the intended 5.d4. This gives White a target in the center,
which means that time can be gained by attacking the Bishop.] 5.
d4 [An interesting idea is
5.b4 but it is generally wise to play in the center unless there is a specific
reason.]
5…exd4
6. cxd4 Bb6
[Again, Black does not help the cause in the
center.
…Bb4+
is much stronger and because it puts pressure on the White center
(attacking
a supporting pieces with a pin). Also
notice that the Bishop has moved twice and is not necessarily useful at b6 in
this position.]
7. b3
[Fasinating
idea. The possibilities of playing Bb2
or Ba3 offer Black some potential headaches.
I personally like 7.0-0 because another primary idea of the opening is
King safety. Preparing to castle is one
of those keys. Remember because you are
ready to castle does not mean you have to castle but all things being equal,
typically you will want to castle as soon as it is safely possible.]
7…d6
8. O-O
[Now let
me confuse you. A move earlier castling
was strong but now it is not. There is
a specific concrete reason for judgment.
Black now gets to threaten the center by …Bg4. This threatens the center because it posses the possibility of
removing the defender on f3.]
8...
Bg4 9. Bb2
Nf6 [Once again, let me confuse you. Yes, this does develop a piece but there is a move that is stronger based on a
concrete idea. 9…Qf6 creates more
threats in the center than White can answer after …Bxf3]
10.
d5 Ne5 11. Bxe5
[So far
the moves have been “natural” but it is time to make a decision.
This
move gives up the Bishop pair (something I'm personally allergic too). Worse than giving up the Bishop pair is the
lose of the pressure on the center. Lose the center, lose the game.
Both Be2 and Bb5+ are stronger.]
11…dxe5 12. h3 Bxf3 13. Qxf3 Bd4
14. Nc3 O-O 15. Rad1
[As
a general rule, Rooks belong on 'open'
files. This allows 15…Bxc3
16.Qxc3
Nxe4 17.Qxe5 Re8 and now Black can chose between …Nf6 or
…Nd6 with the superior minor piece.]
15…a6
16. Ne2 Bc5 17. Ng3
g6 18. Qe2 b5
19. Bd3 Nh7
[Black
saw this in a movie someplace. That's
the only place a player can decentralize a Knight and survive. (There are some interesting exceptions but
we'll discuss this after you crack the 2200 mark.) The idea that it looks like Black is trying for is …f5 after the
King's Indian style of attack.]
20. Kh1
[Free
targets everywhere. Attack
something! 20.Rc1]
20…Qe7
21. f4?
[Charlie Brown always believed he could kick
the football. This faith,
which
ignored reality, gave him much grief and pain.
It is interesting that you have passed on many sound attacking ideas and
gone after an
unsound
one. It's like you stopped believing in
the truth to chase a
shadow. This allows Black to grab the initiative
immediately. When
you are
the cat and your opponent is the mouse - don't let him whistle
for the
bull dog! Black is bottled up. This move frees Black's game and gives him
considerable chances. ]
21…f6
[Blundering
away the freeing …exf4 22.Rxf4 Bd6!
White's Bishop is just a tall
pawn and the N on g3 is awful.]
22.
fxe5
[When it rains it pours. Blundering the chance to play 22.f5! Now if …gxf5 then 23.Nxf5 and the Knight is
a beast. If …g5 then 23.Qh5 and you can
hear Black taking the last gasp. On
…Qe8 you get to play 23.fxg6 followed by planting your monster Knight on f5 the
next move.]
22...fxe5 23. Rxf8
Rxf8 24. Rf1 Rxf1+ 25. Qxf1 Qg5 26. Qf3 Qc1+
27. Qf1 Qe3
28. Kh2
[Nifty
defense! It might be easy to lose track
of Black's attacking ideas, but you don't.
Good job.]
28...Kg7 29. h4
Nf6 30. Be2
[Winning
in chess will be easier if you do not give away pieces.]
30…Nxe4 31. Nxe4
Qxe4 32. g3 Qxd5
33. Qf3
[It
would not be out of line to resign at this point. Black has …e4! and …Qd2. Both
are dangerous while …e4 wins almost immediately.]
33…Qd4 34. Qg2
Qe3 35. Bf3 Bd4
36. g4 c5
[Missing
36…e4! And now not 37.Bxe4 because
…Be5+ 38.Kh1 Qe1+
39.Qg1 Qxe4+]
37.
Bb7 a5 38. Ba6 b4
[The
final Black blunder. This allows the
draw in a completely won position. Next
time you see your opponent, by him a hot fudge Sunday to say 'thanks'. You have learned some valuable
lessons!]
39.
Qb7+ Kf8 40. Qa8+ Ke7 41. Qb7+
1/2-1/2
Coach's
advice: I would push you to “open” your game up. You have a
good defensive feel but you don't trust
yourself. It's like driving a Mustang 35
mph in a 55mph zone. Part of what you
need to develop is a “feel for when.” When should you castle?
When should you attack? This
boils down to priorities and opportunities.
For instance, if your opponent leaves a piece undefended your mind
should think “target practice.” That is
opportunity. If your priority is to run
like “Chicken Little” then go for it, just make sure the center is secure at
all costs. You lost your grip of the
center on several occasions.
Your
opponent's final blunder was to lose control of the center. It doesn't take much, just focus. Be careful what you believe. You were safe but believed you were not and
did not attack. You were unsafe but
believed you were and attacked. You
must learn to read the board, it alone is truth in the game of chess, not what
you want, or fear, or hope.